Cronos: The New Dawn Review – The Scaling of Ideas makes me torn

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I saw all this when it comes to the horror of survival, but like the Blobyer’s Team teams Cronos: The New Dawn Tariffs of the power of this species?

Working for an enigmatic collective, you will wake up with the title of Traveler. Many came in front of you, paving the path you can do. The deserted landscape is harassed by orphans; grotesque abominations that have become human. Passing through the wilderness, the traveler must bring out the essences to find his next goal, and learn how the change occurred.

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The end of the world confesses with a secret

Screenshot by Destructoid

Captured in impressive world building and the Polish environment from the 1980s, it captivates at all times when the landscape turns and turns the will to change and collect. The stout fog greets you, almost as if snow -covered with the earth, was the ashes of a civilization in which the monstrosity now houses.

The combination of notes, combined with the environment of messages stretched with ancient blood, residue of explosive containers and spare resources, makes the setting even more taken. Satisfied architecture can be seen what is left of humanity, caused by the devastation of war and strange anomalies that can be manipulated with the lend a hand of gravitational bending technology.

Questions appear very early, what we do here, who We They are what a collective is and where the change came from. They remain in the whole story, some slowly marked when (next to the traveler) we learn pieces, the further. I often wondered if we played as good guys, because the issue of essence seemed to cause more harm than good.

A world that requires examination

Looking at the deceased traveler who refrained from the orphans of biomass, he stretched the wall
Screenshot by Destructoid

One sec Cronos It is not particularly terrifying, the environments look great, the gameplay is well temperature, and the polished level structure is improved from beginning to end. Even if you can refer to compass and objective markers, if you ever get stuck, I rarely had to exploit it, which I think is strength Cronos“General project.

However, its greatest strength is the sound design. The soundtrack sometimes persecutes (but very unused), and I miss the next moments in which the OS commands space, causing fear when I got used to his horror. The enemy variety is decent, and each type has a clear audio tip that will help you identify and prepare for what is around the corner. The sound design is particularly effective in creating tension and slowing down the pace of the game, so you did not hurry with it.

From comics and audio recordings, to weapons that you can update and cats you can stroke Cronos. But these ideas are not particularly new and everything seems to be a reference to something that we saw earlier (i.e. cats déjà vu Matrix AND ThingAssimilated works).

While the puzzles were elementary Cronos He is confused in combat.

Calling back to the best horror of survival

Don't let them connect! Written on the wall in the blood above the corpse
Screenshot by Destructoid

Cronos It often borders a copy, not an original. Quintessence is safe management of peace and supplies Resident Evil (even the theme sounds like Mass effect 2Meanwhile, the map of the galaxy), and the animations of the fight and stamping are exactly that Dead space.

Besides, I loved how every ball counts. There is a strategy in which he fights to take up; Starting is a profitable option, but it is not always available. Keeping resources and modernization of stock space, weapon injuries, craft objects and ammunition are classic elements of survival horror that works really well here.

In every fight there is honesty when orphans connect with a different one to grow, becoming defenseless in the merger phase. Then you need to think about where to shoot, when to burn your bodies and what resources to use, because you do not know when the enemies will stop falling. While the movement can feel awkward, it is slow, but the unlimited sprint needed.

Somehow Cronos is not a challenge

A traveler's cinema arguing from afar, walking towards the underground station with two giant statues for her
Screenshot by Destructoid

I fly by bosses as if they were nothing. You can quickly learn how to deal with every enemy, what weapon to use and how many bullets you need to kill every variant. Most of the challenge disappeared within a few hours of the game and worsens the sin of reusing mini-bosses. Surprisingly, Cronos“The areas of the conflict with the waves of enemies seemed more challenging than any boss fighting.

Good survival horror, which unfortunately has no originality

Low shot at the back of the traveler controlling the tram
Screenshot by Destructoid

Cronos He did nothing up-to-date in this genre anymore. There is so much time spent building this secret that it easily became the main reason I wanted to play. I wanted to understand what was happening, but all the answers left me more questions. I expected a disclosure that caused me to disappoint me because I didn’t want the narrative to lead such a predictable path. The last boss was not inspiring and he only made me two attempts to defeat. I felt unfulfilled and disappointed, even though the narrative was completely absorbed from the moment our traveler woke up.

One sec Cronos It may fail that boss fighting and the lack of a general challenge, building worlds, secrets, level design and a balanced update system make it an effortless horror of survival. Unfortunately, unfortunately it requires too many ideas from other horrors of survival and does not create something of its own.


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