While his comments don’t really change much, they add some much-needed context.
So, for the background elements that used generative AI, the studio says: “The planning team developed concepts and text, making sure they fit the game world. Based on these ideas, the art team designed the background art and used an AI tool that respects copyright laws and only to generate approximate base images, which have been hand-painted, refined and adjusted.”
With so much work done after the fact, the question becomes, why not just design them freehand? He shared some examples for you to see via link.
He further explains that AI voices were used for characters who, in the lore of the story, are AI synthetic life forms. Therefore, it indicates that its operate of generative artificial intelligence is true. It also adds that the voices “are not derived from or modeled after any human performer, which does not raise copyright concerns.”
Finally, it adds that an “AI-powered music editor” was used to generate some of the music, some of which were edited and others were created from scratch.
In the next statement regarding X (Or Twitter) stated that she believes that “creators should lead and do creative work.”
So there’s no doubt that everything in this game was created using generative AI was later massively edited with human input, but it still begs the question of whether the technology actually speeds up development since it essentially recreates everything after the fact.
Original story: In any case, we’re not sure if interest in the upcoming roguelike Let It Die: Inferno was huge, but publisher GungHo Interactive may have torpedoed interest in the game with the latest update to the Steam website.
Valve now requires developers to disclose whether their games operate generative AI, and in the case of the above it may be more useful to describe which parts were actually man-made.
“AI-generated content was used and then edited by our team for some parts of the game’s voices, music and graphics,” the statement reads.
AI-created assets include “background sign textures, recording illustrations, InfoCast videos, and voices and music.”
The game was developed by Super Trick, a company based in Japan that also worked on the original Let It Die game.
Of course, this is not the only game using artificial intelligence, as recently proven by Call of Duty. However, this strikes us as a particularly egregious case.
Has it changed your interest in the game? What do you think about paying for games using resources created using artificial intelligence? Let us know below.
