Among all summer games and shadow drops there is still one game like no other: Clear unclear: Expedition 33. In particular, his postgame, which contains more content than some full AAA release.
Clear unclear: Expedition 33 It is divided into three acts (a lost opportunity not to have 33 acts), but after defeating the last head of history, there is much more to do. While you can discover the continent and all its overdue game is revealed immediately after act 2, the recommended route is instead to go straight to Lumure and his culmination showdown. The final head of history will not scale with you, so if you wait and level your crew, it is something that should be a challenge, especially with how powerful Maelle (even post-energy) becomes.
After watching one of the two endings of the game (or both – just overload the latest recording to make a different ending), the game will put you off outside the final arena. From here, you can discover the continent, another Verso relationship with companions in the camp, fight the most hard game fights and discover several secret bosses of history. Bright He has a mass game hiding behind the “ACT 3” description.
Now, when Esquie can fly, there are a lot of islands of the sky that can be found around the broken continent – and many of them will be red areas of “danger” because you have plot Equalizing if you want to fight for everything. Fortunately, the endless tower is here. An endless tower – whose location was Right there Identifying you as a free esquie could only flow next to him – it is now available and provides its name. It offers 33 (of course) the battle of growing difficulties. The levels of my event began in the 70s, when I entered and I had to be just under 90 years ancient to complete the tower, thanks to which the battles are a nice way to grind, as well as to get Nevron feet on Monoco and some Piktos at a high level. And grinding that you need to do if you want to fight all the bosses of the game (and collect all trophies); The boss at the bottom of Renoir’s sketches is undoubtedly the most hard in the game and will still be a challenge when you reach level 99.
The blak version of Clei stands Sentry in an endless tower. After jumping during a flashback, act 2 can eventually become more a figure at the time. Her voice shines in
Clea, or rather another version, appears again after graduating from the flying court, the high island of Sky not too far from the endless tower. Like Endless Tower, Flying Manor has several hard boss fights before you can interact with Clea (and Listen to her theme, which is one of the best soundtracks). The version you meet is quite tragic and is good for one of the more hard boss fights, and certainly one of the most fun. If you thought that tears ended in flow after releasing loans, you would be wrong; Get ready for the very demanding content of emotional history at the end of the flying court.
Even on Earth there will be several modern areas that Esquie can now arrive. At the exit to the forgotten Battlefield you will find two entries to the journal, which are one of the more informative entries in the game. After starting as a grubby liar, Verso could at the moment spilled most of the beans into your crew, but there are several main events from his past, which holds close to his vest, and the magazines “Julie” and “Verso” will build his character and put his heart. Don’t miss them.
As Verso, continue the conversation with companions in the camp. You will not only unlock the most powerful gradient attacks, but also the behavior of their history – especially Maelle – turns out to be necessary for the greatest operate Bright. Besides, you don’t want to leave the hanging night, so talk to Monoco!
But not everything in BrightThe post office is an extermination and darkness; There are still many Gestral merchants, the last Gestral beach to be overcome, and a petanate to break. Even after rolling the loans, Bright will not stop. Like its experts, it is relevant to pressing the front and offering modern content that you can enjoy. While you can best his last boss after about 40 hours, Bright It has an almost different game that is to be cheerful after the loan throw. The battles will challenge even the best players, and modern history revelations will ensure a greater context of game narrative – along with more emotional hits. No matter how demanding it hits the enemy after playing, BrightThe narrative is even harder.