Caves Of Qud, one of the most invigorating development projects in PC gaming, reached version 1.0 this week

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This happened on Thursday, but we were busy with other, less compelling news. Late or not, I can’t let this go unnoticed: Caves Of Qud, the huge, weird roguelike game we’ve been working on for 17 years, has finally made its version 1.0. It brings multiple endings to the game, improved user interface, improved tutorials and much more.

Caves Of Qud 1.0 launch trailer.Watch on YouTube

Version 1.0 of Caves Of Qud has been polished with the aid of publisher Kitfox, known for its work on bringing Dwarf Fortress to Steam. Caves Of Qud has a elaborate, reactive and detailed world, but it’s worth stating that it was never as obtuse with menus and controls as its counterpart. To aid those who want to join, Kitfox collaborated on production with YouTuber SBPlaysGames official guide for beginners.

Over on Steamthe creators answered the inevitable question “what’s next”. They say they will take a break after 17 years of work. “After that, we plan to continue updating the game with two major storylines already in mind. It has not yet been determined whether these are free updates or paid DLC.”

I’m glad they’re still excited to work on recent ideas for Caves Of Qud, but I hope Freehold Games will also pay attention to a recent game one day. It seems unlikely that we’ll ever see something like this from the creators of Dwarf Fortress, but I want to know what comes next from a team willing to work on such huge projects.

We haven’t had a proper review of Caves Of Qud since Marsh took a spin on Mutant Pond following its arrival on Steam Early Access nine years ago. Now that Brenda is done with Indy’s tombs, he plans to focus on the Qud Caves for a review before the end of the year.

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