Development “Friendslop” The species is not prepared for the most terrible – and the most personal – still entrance. Eyes of hellish fire This is the upcoming game of cooperative horror, in which 3-5 players must collect collectively at the Horror House, working on winning the one they can and cannot trust, and programmers from his studio from Dublin, Gambriend, want you to play with them with real friends.
The game (published by Blumhouse and is to be launched in August) includes both a board game and tabletop elements, and is embedded in a unique environment full of puzzles to solve and violent beings. Push Eyes of hellish fire, Players will be tested by enemies more than paranormal – friends can also become a source of conflict. Polygon talked to the co -owners of the studio, the director of the game Colm Larkin and artistic director Fred Mangan, to dig the dirt this extremely macabre genre of horror and find out why it is best to play with those you hold close and costly.
Of course, our first question concerned the living game title.
But Irish folklore was not the only source of inspiration for the band. Gambriend has a long history of creating table games and board games and says that these roots are real Eyes of hellish fire.
“Our studio DNA here are tablets and board games,” said Larkin. “This is a kind of our inspiration pool. You can see it in our previous titles – Gold -plated engineering, Cardpocalypse – And we experiment with a group game. This is our first multiplayer trip. “
Larkin describes the game as a “friction cooperative”. Players ultimately work as a team, but each of them receives a curse card, cursing their more selfish goal that they must perform to raise their curse.
The player’s curse card may require them to revive three times before the group’s goal is achieved, which may escalate the likelihood of acting in a way that would not serve the group – for example, wandering alone in the hope of attack by the spirit. Players can revive as many times as needed, but every time the player is revived, their maximum Hitpeins points are reduced. If all players are knocked down, it’s a game. Gambriend is working on various scenarios to discover players, each with a different goal: escape from the building, get into a closed room, find or steal something vital. But this goal is complicated by the curse of every player.
Players can win as a team, complementing their group goal, but there is a return: one of the curses is called Eyes of Hellfire. At the end of the game, a player who had the eyes of a hell curses card Other Players in the group. If they guess correctly, the player cursed with the eyes of the player Hellfire can win with the rest of the team.
“At the end of the game, the eyes of Hellfire Player – you do not know who it is – and if it is obvious that your hidden program, say, was to steal three elements from other players during the game, I, as the eyes of an infernal player, may be able to guess this and basically catch the win” – explained Larkin. “So there is a group’s victory – you want to achieve things together – and then there is an additional personal win in a curse.
Players go through Eyes of hellish fireA terrifying lodge in your own small light pools, but it is difficult to see things without approaching them, and the game environment is mercilessly dark and full of danger. The chat of closeness makes wandering alone a dangerous feat, but venturing alone in the dark is an integral part of the game, and the turn -based design includes meetings in every round, during which all players can hear, discuss what happened in the last round, and call for help if they wandered too far to be heard by chat.
Visually, the game uses black and white watercolor aesthetics with shaking red blots, emphasizing its more terrifying elements.
Larkin claims that the game is definitely terrifying (especially taking into account the limited sources of light communication and the closeness of the chat), but she assured Polygon that this is not an experience that consists of repetitive jumps.
The game also allows for a lot of fraud. For example, if the player’s curse requires them to steal from other players, it can easily do it during the revival of a fallen companion.
Mysterious nature Eyes of hellish fireThe gameplay naturally leads to each other with fingers, becoming more suspicious from each round, because everyone is trying to achieve both the group goal and their private challenge of the card. For this reason, Larkin says Eyes of hellish fire It’s best to play with real friends. In fact, the game does not have a mode of equipping, but players can visit the #Matchmaking channel at the studio Server of disagreement To meet other players and group a group. The game also has lobby codes that can be made available between players.
Indication of the fingers often becomes even more chaotic when the host-thin figure (expressed by the Irish actor Liam Cunningham Game of Thrones AND Problem with three bodies Sława), who invited every player to Hellfire Club-offers the fighting players in the middle of the game.
“A bit in the session, you may not manage to raise this curse,” Larkin explained. “There is a chance that the host will appear – and only you
But the second chances and secret offers have their price.
There is a lot Eyes of hellish fire, But Larkin summed up the game quite succinctly when it was displayed.
“This is a Gothic horror for a group of friends in which you discover a lodge in which not everything is as it seems,” said Polygon. “In this your friendships.”
Eyes of hellish fire It will seem on Windows PC in August, but if you want to get it early, you can Ask for access to the upcoming beta versionwhich will live on July 30.