Cambria GoldRush and Duel Arena Guide

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Overview of all matchup types

🟩 β€” Easy 🟨 β€” Hard 🟧 β€” Very Hard πŸŸ₯ β€” Very Hard

The outcome of each duel often depends largely on luck, regardless of difficulty. β€œLuck” here means the chance of hitting. Your job is not to miss, but luck determines how much damage you deal when you hit. To land a good shot, choose the right stance and rotate them to dominate the fight.

🟨Whip

Whip duels. If you’re not careful, you can often miss it. Observe your opponent’s stance. With the right stance, your shot can land while your opponent misses. One of the most intense modes of posture change.

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Whip

🟧Whip + dagger

More intricate. You have 2 weapons. The fight often starts with a dagger, which has a super attack. One super attack consumes 25% of your energy. After 4 super attacks with the dagger, you switch to the whip. Note: In addition to luck and attitude, speed is also essential. Only play this once you have mastered the whip.

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Whip + dagger

🟩Axe

The simplest and basic. In Ax mode, everything is decided mainly by luck. Still, I change positions often. Also, most players prefer “Agro Axe”, which means duels only in an aggressive stance, without switching.

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Ax

🟩Falchion

My favorite mode. In this case, the trick is not to hit, but to miss. With each miss, your attack speed doubles. Don’t utilize a defensive stance β€” you will lose.

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Sword

🟨Box

Bare-knuckle fighting. The slowest and most lackluster match. The damage is always low, but you have to constantly change stances to defeat your opponent.

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Fists

πŸŸ₯Deathmatch in the arena

Ultra complex hand-to-hand fights. You can’t be passive – you have to be fully involved.

Fire Axe: no super attack, but passive: the less health you have, the more damage you do. Often used when there are almost no healing items left. Last chance game.

Fire Axe

Massacre: double hit super attack and brief stun (40%). The damage is usually minor and the chance to hit is lower. Often used if the opponent has used the “F*** Mana” sticker. This sticker reflects 80% of the damage taken (30s cooldown).

Massacre

The shock goes away (magic axe): good damage and magic super attack (50%). A very popular option.

The shock goes away

Adamantine Greatsword: super attack is an explosive, ponderous punch (50%). Greater risk of disappearance. However, if it lands, it can deal up to 800 damage in one hit.

Adamantine Greatsword

πŸŸ₯Arena without honor

In this mode, you can play all character classes – Archer, Swordsman and Mage at the same time. In addition to simply changing your stance, you need to defend strategically: e.g., the Archer hits the Mage well, the Mage hits the Swordsman, the Swordsman hits the Archer well.

Archer

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Archer: uses crossbow, super attack consumes 30%.

Mag

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Mage: super attack is a sturdy chain of attacks (50%); Passive skill freezes.

Swordsman: Deathmatch-like mechanics; the weapons are repeated, except for the magic axe.

Modes and difficulty levels change – sometimes the complexity changes, but rarely.

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