Technological experts Digital Foundry They completed the Borderlands 4 analysis on the console and confirmed the gradual deterioration of the cage with rotating life with the constant playback time, even on PlayStation 5 Pro and Xbox Series X.
As revealed in New movie published on YouTubeDigital Foundry said that the performance began to immerse after about 30 minutes to an hour, which he called “too intrusive in terms of general experience, too regular break”. Even after completely fresh shoes, the game is still willing to clarify the drops.
Randy Pitchford, head of gearbox development, recognized the problem in social media, promising incoming improvements. As a bypass Pitchford, he suggested that the console players abandoned Borderlands 4 and restart. Tom Morgan from Digital Foundry confirmed that he restores performance, but criticized the situation, saying that “resetting the game every hour should not be the expected solution for players.”
“Each console is susceptible to large, 60 frames per second, giving enough time for a clock, and it’s just a matter of how long you want to play before making a reset decision,” Morgan added.
Morgan also called for an emergency patch. Gearbox promised that more corrections are on the way, after yesterday’s computer failures.
“Borderlands 4 justifies six years of waiting from the last entry with large technical improvements via Unreal Engine 5,” said Morgan. “Despite the huge ambitions of the team, the performance of the game during the premiere fights for the console, if the goal is 60 frames per second, and the patch cannot come quickly enough. The gradual deteriorating framerates on PS5, Pro and Series X leads to some tragic fragments of the game in half of 30 frames per second.
“This lack of Polish for the premiere also shows in its mistakes, in which broken NPC paths and flickering lighting are only a few problems I have experienced. The Borderlands 4 promise is convincing, but once again with Mg Delta and Oblivion Remastered.
What causes the problem? As Morgan notes, the situation from Borderlands 4 bears memories of older scrolls IV: Oblivion Remastered, another title of Unreal Engine 5, in which the efficiency deteriorated in time on the console, and also improved with fresh start -up. For now, it is not yet confirmed, but the leading Borderlands 4 theory, as in Oblivion, is that the game has some form of memory leakage or, as Morgan put it, “data cache is not washed out of the system memory, which ultimately catch up in the player.”
Borderlands 4: All vaults in the vault
Borderlands 4: All vaults in the vault
What about the PC version? Borderlands 4 is currently on a mixed Steam review, and most of the negative comments rotate around the computer’s performance. Digital Foundry said it was Initial Borderlands 4 analysis on PC shows significant testing problems and advised against starting the game on its graphic setting “Badass”, which suggests that there are actually problems with the title Unreal Engine 5.
Gearbox said that addressing computer performance is “the highest priority” for the studio. In the meantime, the studio pointed to the border between 4 NVIDIA Optimization CoupleHe advises players how to optimize graphic settings for “better performance and frames” on the PC with the NVIDIA application, although users report mixed results.
Gearbox also gave advice for computer players For me, it sounds like an effort to prevent players from reacting to the game’s performance as soon as they changed their settings: “It should be remembered that each time you change any graphic settings, your Shaders will have to compile again. Please play for at least 15 minutes to see how your computer’s performance has changed.”
All eyes are now on the gearbox among the Internet to Borderlands 4 performance – which appeared despite the huge number of players on Steam. Pitchford himself decided to win the furious 4 Borderlands 4 players on social media. Since the great premiere of Borderlands 4 last week, Pitchford released Misleading comments on why there is no slider in the field of view (FOV) in the Borderlands 4 console version versionPromised that it would be impossible to break the Borderlands 4 servers by the weight of the number of playerstold people “Code your own engine and show us how to do it, please” And he announced Borderlands 4 “Premium game created for premium players”. He even began to speak borderlands to 4 players to return the game on Steam if they are so nervous.
If you delve into Borderlands 4, don’t go without updated hours List of shift codes. We also Huge interactive map ready for work and bad Borderlands 4 Planner Tool Thanks to the kindness of our buds in MaxRoll. Plus check the elections of our experts Which character to choose (No one agreed).
Wesley is a director, news in IGN. Find it on Twitter on @św100. You can reach Wesley at wesley_yinpole@ign.com or confidentially at spine@proton.me.