Secrets are one of my favorite elements in telling stories, and this is double in the case of video games. Regardless of whether you look at his Roguelike, puzzle or narrative project, Blue Prince expresses complete mastery over secrets. The act of hunting for tips, discovering secrets and arranging leading to a mental counterpart covered with red yarn is an unparalleled thrill of emotions. It is a game that consumed my every hour of awakening, and even after reaching loans I willingly play a hundred consecutive runs.
Simon, the star of Blue Prince, is a adolescent teenager who potentially inherited the 45-room property of the tardy Wańiec, Mt. Holly, provided that Simon locates his mysterious 46th room. The unclear and discouraging task is even more complicated by the mysterious nature of the court; Every time you open the door, you need to choose a Randomized pool room to take its place and the house completely reset every morning. Based on a daytime, it gives the game the Roguelike structure, in which each gear spends the creation of rooms, trying to fill as much the home as possible before starting the resources and start the next morning.
The chapel is a room with two exits – but it costs a coin every time you enter it.
This fusion between the puzzle and Roguelike species turns out to be highly complementary. Roguelike’s biggest goal is to keep the player for “only one run”, and the secrets of Blue Prince kept me in a seemingly endless cycle. Regardless of whether it was a one -room puzzle, which I spontaneously broke a few hours later in the shower, or a puzzle with many rooms with tips to the whole house, it was arduous to resist the charm of one trip to Mt. Holly before bedtime. It can be frustrating to lack one specific tool or location due to randomized elements of the game, but the secrets are so common that hunting for one solution will lead to the discovery of several other problems to solve during subsequent mileage. There is always something else to examine.
The gameplay at the surface level is a mystery in itself. Blue Prince has dragging rooms, each with a different number of outputs and effects, on the grid to create a path from the entrance to the largest number of other open places. Each door gives three options and (with some exceptions) you can drag each room only once. Having only 50 steps (which you spend on leaving one room and entering another), you must remember how much you go back or look for rooms or objects to complement your movement. You will also have to find the keys to unlock some doors, jewels to design some rooms and objects that will support you examine resources and manage resources.

Selection of three rooms: bedroom, warehouse and corridor.
Some rooms are blind, but they can offer favorable items or resources. Others have a lot to come out, but they force you to sacrifice the steps or the possibility of choosing future plans of floors. Sometimes a good idea is to develop a particularly uncomfortable room at the beginning of the run, to later remove it from the pool. The development of an ideal system remains stimulating and absorbing full fun, even after two dozen runs took me to achieve loans.
Other Blue Prince puzzles have many shapes and sizes. Parlor is the host of the problem of logical asking players with finding prizes in three boxes, one of which always lies and the other, which always tells the truth. Another common room, which I will not spoil, players solve more and more complicated problems with Algebra. Other puzzles include secret levers, words of words, cracking protected, water pumps and tanks, more words of words, colorful buttons and much more. They are as diverse as they are satisfied with the solution. It is stimulating to look back and think about how much I have mastered and how much more I came up with.
I played most games, and my partner made notes on the couch next to me, a configuration that I can’t recommend enough. Having a second person to talk, when I was surprised, made a huge difference, and there are a few puzzles that we would never get ourselves. Obtaining notes is also necessary, especially further in the game, when the puzzles become great and refer to detailed details in several rooms that you don’t remember otherwise. During the run I finally won, pumped the fist in the air and wiped with joy, finally broke one specific protected that harassed me, which was a common phenomenon while playing in Blue Prince. These moments of Eurek would never come without a partner and a notebook.

My partner’s notebook took notes during our game.
It is good that the history of Blue Prince is also a mystery, and its quality persists at the rest of the game. In addition to the opening cutscene, the narrative is transmitted by notes left in the manor, often letters or notes written to or by the hero’s great smoke. What begins as a elementary explanation of the events leading to the game transforms into a great political story that extends to generations. Before I achieved Blue Prince loans, my initial interest in room 46 was significantly exceeded my interest in other secrets of the narrative of the game. Although the story is almost exclusively made passively in the environment, it is fascinating and emotionally convincing.
Blue Prince is all I want in an independent game: a unique, innovative idea that he enlivened with an expert. His combination of RogueleliS and Puzzle games is effortless, and each aspect increases my pleasure from the other. Similarly to the best logic games, the player feels wise and the best Roguelelice, makes the player infinitely hungry for the next run. Ultimately, Blue Prince talks about secrets. He uses the innate, burning curiosity that you feel, seeing the closed door at the end of the corridor and creates it in an unforgettable impression.