A thing that makes Battlefield feel like Battlefield, there is a huge range of his maps and many ways you will fight for yourself. After an open Bettlefield 6 test, I got another practical opportunity for the game-on the two largest maps and the full list of vehicles in the game.
While my first practical experience with Battlefield 6 He gave a sense of weapon, return of character classes and a variety of map design, this appearance completely focused on Battlefield on his largest and most explosive. Here’s everything I saw during a four -hour game session, including the return of Firestorm operation and a fresh escalation mode.
New maps, fresh mode
This practical session included the two largest Battlefield 6 war maps: Mirak Valley and Firestorm operation. It also contained a fresh escalation mode, which perfectly uses these huge maps, and players are fighting with distributed battles at the beginning of the match, only so that the area of surgery becomes smaller to get more intense skirmishes.
MIK VALLEY – The largest Battlefield 6 map for the premiere takes place in Tajikistan, as did the Liberation Peak map. It connects widely open spaces with a enormous, developing construction zone in the center and a compact village on the other side, supporting infantry playing near and around them, and a lot of fighting vehicles outside them. The ditches cut part of the map so that the infantry moves, while holding the heads to avoid snipers, although it will remain beyond the sight of tanks is more challenging.
Firestorm operation -Firestorm operates the oil field and the refinery into a huge battlefield with connected frames with a mixture of wide open external areas, enormous simratas, which are great sniper sockets and lots of internal spaces. The most noteworthy was the apply of the fresh Battlefield 6 destruction system for this lively Battlefield 3 map. There are plenty of infantry buildings for fighting and apply for cover, but with tanks, fighters and helicopters attacking to the right, you can never take the safety of four walls for sure.
Escalation -A this mode is fresh in Battlefield 6, combining elements of the conquest and a breakthrough to ensure both a widely open approach to the battle, but with more strategic aspects. The game begins with the intercepting points littered on the map. When one team maintains most of the interception points, they begin to “grab the territory” and the belt fills up on the screen. If the team manages to keep most of the capture points until the belt is completely filled, it gets a point. The first team that scores three points in this way, wins, but every time the results team, one intercepting point is removed from the map. This forces players closer to each other, thanks to which they fight more harder for less capture points.
Class training
Choose class training -When I went to Battlefield 6 on his multiplayer Reveal, I saw only half of the class “training” elements that will start in the game. These are specializations that allow you to change the concentration and role of a specific class. Each class has two training options.
Assault: Frontliner and Breacher -Frontliner’s training focuses on recovering injuries and faster speed of capturing goals, while the violation training gives additional grenades and faster reloading of the room cleansing weapons, such as incendiary shotgun and violation launcher.
Support: support in medical and fire fighting – Everyone knows the support of keeping other players alive, but if you don’t like running with defibrillators to resurrect the warehouses as a combat medicine, you can also go to the Fire Support Training Training. It focuses on creating defense positions, ensuring suppression of fire and dropping smoke to cover the allies.
Engineer: ARM and combat engineer -The training of counteracting engineers gives them an advantage in removing opposite vehicles, providing additional rockets and suppressing the effects of enemy repairs. However, if you are not a fan of wearing a rocket launcher, there is a combat engineer training that can augment the rest of your team’s equipment to make it more effective and augment the possibilities of repairing your tools.
Recon: Sniper and Spec Ops – Sniper training gives recon players better awareness, seeing goals from a greater range and dropping players with heads in the head so that their teammates could not revive them. Thanks to the training, SPEC OPS is more challenging to detect, producing less sound while moving and leaving the fight faster when you are susceptible so that your teammates can weld faster in your location.
Corrections from the beta version
The Battlefield team adopted a lot of feedback from players since the open version of the beta in August and we saw some of these corrections in matches.
Tactical movement with a smaller rush – On the open version of beta players can be quite brisk and quite elastic with a fresh kinesthetic combat system. Since then, the rush has been rejected so that players could not combine so many brisk moves together. Moving around the maps is still brisk and responsive thanks to many options, such as slipping, diving and moving faster when you put your weapon.
A little less sniper domination – There are very long visual lines both in the MIK Valley and Firestorm operations, and the snipers were the main force in all the matches I played in. After saying, both maps were designed with a wide range of terrain and structures that provide a lot of protection. Snipers were also a bit tuned; They are still perilous, but you are a little less likely that you will be dropped before you find out that you are under fire.
More weapons seem useful – You can also feel that the adaptation that Battlefield has introduced to some weapons. In my first practice with the game, some pistols did not seem particularly profitable; For example, a airy machine gun, which is default for the support class, seemed to be trying to secure the murder in any extent. I am pleased to inform you that doctors can now secure several killings, as well as put fire for team members. And the M87A1 shotgun, which dominated the beta version, is now slightly less terrifying, but still feels great when removing corners or excavations.
Fast vehicles – The variety of vehicles in Battlefield 6 is very intense and surprising moments, especially in the destruction system. All ground vehicles now also have a tiny impulse, which is particularly great to avoid fire or obtaining massive tanks over a treacherous area.
Battlefield 6The premiere is approaching quickly – it goes to PS5 on October 10 – so you won’t have to wait long to jump into a tank or helicopter and try some of these fresh maps, modes and adjustment for yourself.