Moving the game from PC to the console is challenging, especially if, in question, it comes from a genre traditionally from a computer. The transition to the platform can be challenging without losing something along the way, but in the case of waking up the Dune game was “designed with the controller in mind.”
All this, without any words when the console version comes out. In fact, the release of a PC game (as we know that it will be the first) is also a secret. To find out what considerations were taken by this inevitable multi -platform edition, I sat down and talked to Nils Ryborg. Ryborg is a producer in Dune Awakening, but before his time in Funcom he worked on the Pillars of Eternity console port in Paradox, and therefore can provide a unique insight into this process.
Manage cookie file settings
“Fight there, I remember the pillars of eternity (laughs), we spent a lot of time, trying to come up with UX in it and attracted a bit of influence from the rpg of action, especially in how you move.” Ryborg stated. “This is above all a very tactical game and of course you are very limited when you use the controller. So we’ve created AI architects with whom you can work so that you can make better decisions and direct them a bit. ”
He continues: “We have made it easier for you to move your character and make faster decisions and fight a little more effectively in real time. But we also left a mechanics that allowed you to stop and perform more elaborate strategies. All this next to basic things, such as finding ways for various buttons and what is not.
So it had to do the band Paradox, what about Funcom? Was his approach the same, or was it taken to go to go a bit less troublesome?
“So from the very beginning it is an easier way to make a game, going to the console. Really challenging to move.
“Of course, we release on PC first, right? So there we will have a good configuration, but the UX console, I am not very concerned. Of course, these are all classic techniques, you know, you know where they are a bit circumscribed in some equipment.
So, although awaiting waking up Dune on the console will still have to bunker for a moment, waiting for more information, they should at least be ecstatic, knowing that the version they receive will not be drastically different from their peers on the PC.
