Avowed is wonderful, but could my companions just dress?

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“Another win, but who is counting?” This is the stupidest thing that a person could say after the fight. Nobody. Nobody was counting. In this, you, Kai, unless you think “different” is a number. Recognition of winning in no sense implies something. It doesn’t make sense. Stop saying it, man. Just Stop it. In fact, unless you have something useful to say, maybe say nothing at all?

As long as I played what I think we can reasonably call RPG similar to BioWare, this problem led me to dispersion. Accompanying characters who feel the need to comment at the end of each battle, but say nothing of interest or value, and then speaking in a circle and over Again. Maybe it can’t be something?

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AND Love NotoriousI was lucky that I had the code for a few weeks before it was published, but there is no time to finish it – it allowed me to really drop in, discover extensive living lands at my own pace, never pressure to achieve history. I spent 25 to 30 hours, when the game is to last only informs and is still in a hurry. I suppose that it can be argued that I should be a bit more motivated to accelerate, taking into account the scale and danger of Dreamscourge, but I am not able to live in denying its spreading that it is completely included in my plot. The scourge can wait because I just saw what could be a hidden entrance to the cave and can be a completely different sow to discover.

The hook is that I survived plot battles, immense and miniature, above all skirmishes with xaurips or spiders that hang in the next valley, I stick my nose, defiantly fought completely with a bow and an arrow. And each time each of them one of my two companions feel the need to comment on it. But everyone seems to be equipped with only two or three different things to say. So dear God, I heard all the bloody times.

“Another glorious battle!” Bellows Kai, my regular companion (I can’t leave him anymore in the camp than I could, when Garrus was in his incorporation Mass effect), after our killing many peninsulas that could not be said about attempting to kill us. No, kai, no, it wasn’t. At best he was shameful, and more realistically, quite grotesque. His chestion of delight after I was forced to kill stupid rebels who would not listen to peaceful reason, makes something really wrong with him.

Some very nice fireworks during Boos.

Screenshot: Obsidian Entertainment / Kotaku

It was much worse with another companion after a significant event that I will not spoil. Let’s see it in this way: everything she knew and loved was destroyed, she is desperate and a few seconds later, in stumbling in a group of feeling flies or the like, she immediately returned to the joy of me and celebrating the victories.

Or what do you say for one companion discovered later, who, every time He uses his ability to “disperse”, says the same two things. “What is it complex?” and “Play Child”. Both things. Every time. And none of them creates everyone sense in context.

My figure is staring at the rocky desert of living lands.

Screenshot: Obsidian Entertainment / Kotaku

Notorious It deserves much better than that! The game has fantastic writing, with a really charming group of buddies with whom you can talk, and the banter between them in the camp is a real feast that can stand still and listen. So out of love for all things WhyDoes each of them have only three things that say at the end of each fight?!

Considering the current nature of RPG Obsidian and BioWare, as well as the way voice actors have to spend days and days in the recording studio, performing billions of lines, why each of them does not simply have several dozen different lines after the fight to drop? Would it add that, ten minutes until recording? And this is not exactly the task of writing hercles. See, I will do a bit now:

  • “Phew, I’m glad that we managed to postpone it very quickly.”
  • “Hey, I think you cut my ear with one of your shots!”
  • “Ha! They really thought they could beat us, right? “
  • “I told my parents that it is worth spending so much time exercising with this arch.”
  • “Well, if they were not dead, I think they would have to admit that they were impressed.”

It was a minute of work and not, none of them is particularly good, but then no line has any companion in any game in the same circumstances. They are certainly there, and Marius told me that he pulled his arm for the 786 time.

They would all be deeply annoying for the second time, so you write 20, 30 of them as a character and tell them to reject so that they do not repeat until they are said. Done. Solved problem. I repaired the 30-year RPG bane and I don’t even know how to operate C ++.

Giatta, not to be launched in the words:

Screenshot: Obsidian Entertainment / Kotaku

There is an even easier solution. Stay tight. They say nothing at all! You don’t have to say anything! I just killed seven skeletons that stood by this rock because I wanted to pass by this rock. It was not a battle for which operas would be written, it was just some work in a video game. It doesn’t require comment. Silence does perfectly.

Damn, I’ll be a compromise! I am so decent. Or maybe they only say their stupid lines after the mentioned boss fight? There are many of them NotoriousAnd they tend to get a more important event, even if they simply mark the prize. When I won one of them, I feel that at least I achieved something, so Kai will definitely announce a great battle. Give him your moment.

It is absolutely not Notorious Problem, but a problem with RPGs. But this does not release the hook. Obsidian, when you do inevitably (and deeply desired) AVOWED 2Please, PleaseCan you be a team that can lead it? Because the choice does it, or I will somehow organize that friends and family will answer: “Great job, you really ate bite” every time you have a meal for the rest of your life.

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