At first glance, you can mistake atomfall with Fallout style. Maybe even actual Fallout plays in post -apocalyptic England instead of post -apocalyptic America. Atomfall is first-person, it is post-queen (for some reason it is called Atomfall) and has the Alt project, as it is eminent.
Ryan Greene, artistic director at the Rebellion developer, completely understands where rainfall comparisons come from. Not only this, but the programmers’ team knew that the Atomfall would be compared with Fallout as soon as it was revealed.
“When you play the game, you realize that this is not rain, but yes, we knew,” said Greene Ign.
“And one of our owners, Jason Kingsley, is a big fan of Fallout, so there will be some similarities in the fact that he will appear immediately in the Apocalypse. And these guys are great in what they do. And that’s cool. “
But atomfall is not like rainfall. This is something that Ign drew attention in August last year, when we informed that atomfall is something much more intriguing than British rainfall.
Indeed, Greene warned that comparison of rainfall is “misleading.”
“When you play him a bit, you’re like his own thing,” said Greene. And, as Greene noted, Rebellion is not the property of Microsoft Bethesda. The independent British studio behind the Sniper Elite franchise has created an ambitious game in relation to its other games, but we are not talking about older turns or experiences of rainfall.
“The reality is that here is a very successful franchise and we are version 1.0,” continued Greene. “To compare with these guys … Thank you very much … Yes, we appreciate it because it is a skillful band that does it.”
Greene said the average atomfall game is “probably 25 hours.” However, computer can stretch this “long path”.
To find out how the game is playing, be sure to check the latest practical preview of the Atomfall Ign, in which our Simon Carda came out of the deep end and killed everyone during his game.
It turns out that you can go through the whole game by killing everyone and handle it. “You can kill everyone or everyone if you want,” Greene confirmed. “All right. We have many finishes in the game, so some of them would close if you were to work with them all the time, but you will find many other routes to complete the game and achieve the result. “
Atomfall has no main mission or a side mission in the established RPG sense. “It’s rather” it’s a spider of a combined story, “Greene explained.
“So even if you break one thread, you can usually find another thread that leads you back to the overall secret.”
And vice versa, you can play through atomfall without killing. At least Greene is “quite sure” you can. “I did it for about nine hours, probably nearly half, running at a fairly speedy speed of the developer and I didn’t kill anyone,” he said. “I’m sure you can do it and there is no goal, that anyone has ever killed.”
Wesley is the British information editor IGN. Find it on Twitter on @św100. You can reach Wesley at wesley_yinpole@ign.com or confidentially at spine@proton.me.
