- The first test of the game received positive reviews in terms of graphics and basic gameplay.
- The second test is for mobile-first end-game content in early 2026.
- The recent risk-reward system bets assets based on skill-based performance.
The Atias Legacy Team has finished his first playtest With positive results. Players reported high ratings for the game artistic style, basic gameplayAND availability. The development team he concluded that the game remains enjoyable even without an integrated economy.
AND second playtest is now in developmentdirected to A premiere in the first quarter of 2026. This will be the next phase prioritize the mobile experience AND focus on endgame content. The team aims validate long-term player engagement loops and ensure lasting stop.
Designing for long-term engagement
The upcoming test I will present systems inspired by multiplayer online games (MMO). They belong to them Guild Wars Mechanics AND competitive player versus player (PvP) modes.. AND central design philosophy called “Making Money at Risk” will be implemented.
This system allows players to bet on in-game assets while high stakes activitiesWhere Results depend on player skill, not random chancecreating A “skills to learn” environment.. The intention is support stronger emotional investments presenting a measurable stake in victory or defeat.
The development team Is structuring the in-game economy around guild-based cooperation. Miscellaneous player rolessuch as craftsmen AND resource gathererswill be contribute to the common guild economy. This design is encouraging social coordination and assures significant progress By different playing styles.
Game economy will connect to the broader Axie Infinity ecosystemenabling resource interoperability between applications. The next test will focus on a controlled range Down test these basic social and economic systems efficiently.
