Assassin’s Creed Shadows is committing a great RPG sin, but I will forgive it

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I spent 20 hours playing Assassin’s Creed Shadows Before I spent my first skill point. I cleaned the castles, as if it was Flipper: Sengoku Edition and I never needed additional 4% sensitive damage, and even the possibility of murdering two people at the same time. Naoe from the very beginning is a talented ninja – thanks to all her father’s training – and Ubisoft contained a tree of skills that are not necessary until you are in the game.

Each Assassin’s Creed has been guilty of this since the series has adopted RPGs skills in 2017 Assassin’s Creed Unity. You kill your first goal and confront with many trees skills full of senseless improvements of statistics or skills that you should have from the very beginning. Games pretend that your choices are vital even in the first few hours, but the most influential improvements always come much, much later. It would be fine in RPG, in which you equalize and develop compilation for your character quickly, but Assassin’s Creed has never really been such a series.

Shadows Or isn’t such a game. And yet he still drops on you six trees full of skills with bonuses, which they do almost nothing early. When I see the option to augment the injuries by a tiny percentage, I know that I am in a bad skill tree. You can’t convince me that causing 6% more damage in my kunai is vital in the game, which does not even show how much damage you will ask first. These are tiny bonuses that should be moved to the end of the tree after you have gained all exhilarating things.

Better skill trees present you with intriguing choices from the very beginning. Diablo 4 Is it incredibly good and although it is a completely different type of game, it is a great example of how to make your decisions intriguing from the very beginning. You will not find a uninteresting augment in injuries at the top of skill trees. Instead, you will have to decide what basic skill you want, and then how to improve it, strengthening your character and specializing at the same time.

Photo: Ubisoft Quebec/Ubisoft

For example, rogues choose what kind of basic bread and butter attack they want with the first skill point. Then they can do it even better, giving it a unique bonus, like an explosion of motion speed. The following point is that you have to decide in what direction you can take your ability. Do you want your attack to make enemies exposed to the following attacks or skills themselves to cause more damage? Diablo 4The skill tree immediately settles in a loop, which is distinguished from other elections. It is not so early, but it is the basis for one.

Shadows It has all the components for a similar approach, but ignores them in terms of uninteresting augment in damage and slight changes in basic mechanics, such as the possibility of breathing shallow water. When you are just starting, they barely change something when you act in combat. While your supply is filled with weapons and equipment with all kinds of statistics, such as sensitive damage and damage to the poison, skill trees have nothing that makes them mean.

So for the first few hours the equalization seemed unnecessary. It was not worth loading into the menu to put my points, because without them I had fun. I played Shadows How the action game and never suffered. The only suspension was not the opportunity to murder enemies at a high level in one blow-wrestle of the series ruined by its ofiating RPG over the years. Until 20 o’clock I seriously questioned the turn of RPG systems.

I was fully ready to say Shadows There would be a better game without all spoils and skill trees until I spent a little more time with it. However, after examining a sufficient number of the world, you will unlock the ability to engrave items with unique effects. Engraving bonuses, such as dealing double injuries after tilting the attack or re -charging the Yosuke gun with two balls, begin to add intriguing wrinkles to how you play. You can invest in the style of playing with engravings, reflecting the spirit Diablo 4Skill trees.

List of engraving loot in the shade of Assassin's Creed

Photo: Ubisoft Quebec/Ubisoft

After opening the second level of options and engravings of skill trees, Shadows In the end he began to justify his RPG systems, even if he is still lightweight on them. My Naoe invested in all points to make her great in the assassination of everyone he sneaks into, but very frail in the fighting. When I avoid attacks, I get resources that can be used during special attacks that inflict much more damage than its normal hit. I was in the fighting in which I drew the attention of the whole group of samurai and regretted that I did not take engraving, which strengthens Naoe in curves. There are actual consequences for my decisions with my equipment and points, and they have a noticeable impact on the excessive action of the game. And now I will gladly discover more things in which I can specialize.

It should simply not be so long to become good. I can imagine a different version of the game, which does not even show you skill tree until you get to know its basic systems, and maybe one that only has a engraving of equipment. Shadows It happens as if it is solid RPG during opening hours, and then finding the middle earth occupies eternity in which you care about his skills and loot. He gets because his sneaking is so skillful. Shadows He receives a pass, but I still wonder if it would be better to completely abandon RPG systems and stick to what it does best.

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