Assassin’s Creed Shadows improves one of the best functions of the series

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Assassin’s Creed Shadows This is the latest Assassin’s Creed game, which is to take place in a immense, handsome world – so huge that it can be overwhelming. In the case of the RPG Grand with an open world, making sure that the map screen is legible and pleasant to look is a necessity. But equally vital in the game that has heard is the screen of goals in which you follow the main tasks of the story and dozens of side tasks that become available during a conversation with NPC and exploring places. Shadows“The goals menu is one of my favorites so far: it continues the franchise’s last iterations on the Quest maps, creating one that is easy to navigate and which helps me feel more related to the world and the history of the game.

Shadows“The screen screen is an improvement in the idea that the franchise had and expanded OdysseyIN ValhallaAND Mirage: It’s a bit like a family tree, with different screen areas representing various tasks groups, the world areas and people you aid.

While many games apply a hidden branching system (in which you need to perform one or many tasks before moving to the real one), Shadows It shows this, being in advance about most of the tasks that take many steps. Because each task is determined by a visual connection with a person or region, it is a much better representation of how far you are in the game than the usual approach to the list of gray tasks you performed.

And because different areas of the screen of goals present different parts of the game or its world, as progressed, he reflects your own priorities and what you spent time in a way that I didn’t really see in the game. The tasks are sorted according to what they are vital for, not the level of skill required to complete the task. In my file, I prioritized the murder missions that have many options. So I have many more red x on my objective screen than some of my colleagues who spent a similar amount of time in the game, but focused their attention elsewhere.

I jumped back Valhalla And he didn’t try Odyssey Or MirageSo Shadows This is my first RPG with an open world with an objective screen. I really undertook to do it: it looks nippy and I do not overcome, but it makes me feel more connected with the world and my role in it as a player, because my tasks are not a face without a list of things to do on an unspecified menu. I do what I do Shadows For someone specific or to someone specific.

My colleagues who played more of the recent editions in the franchise agree Shadows’ The version of this screen is the most polished. There is a tired RPG mechanics in Shadows“A handsome world, but franchise kills her with modern ways to display its goals. And all this makes your actions as a player really feel like he made a difference in the game.

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