Assassin’s Creed Shadows DLC Claws of Awaji, which begins today, begins the unexpected intro sequence, which resembles the classic Ubisoft Prince of Persia series, which is around the Japanese doll show.
During the practical session of the game, programmers who worked on Claws of Awaji in Ubisoft Bordeaux said Ign that the idea began to live as a nice concept combined by a compact team, when the studio was between the main projects, after working on Assassin’s Creed Mirage.
When Bordeaux officially started work on Claws of Awaji, the idea appeared as a method of introducing a modern story and character, and was built using inspiration from Prince of Persia, the Assassin-Creed Chronicles series, as well as without-Pubisoft, such as Playdead’s Inside.
Although relatively basic, BOK-Scroller provides an wise way to quickly enhance players to Awaji itself, which is an island independent of the main Japanese map and available only with the first main addition of Shadows. Awaji is supervised by Kimura Yukari, the main antagonist of DLC, and quickly becomes obvious that you play through a propaganda puppet show that is to celebrate its principle.
The introduction not only presents Yukari, but also provides players with his first tips on the fate of the mysterious killer who looks like a long -term mother Naoe. It’s just that of course you hear about her from the point of view of Yukari – and you can safely say that they both do not get along. In general, it is a clever framing device that tells players almost everything they need to know about the state of Awaji before the Naoe shoes touch its shore.
As for the game, you will usually navigate the straightforward hiding and platform sections, as well as compact moments of fighting in which ordinary Shadows systems are flattened to a 2.5d aircraft. This is a comical experiment, and I particularly liked how Sidecroller’s narrative reacted to what I was doing – for example, when I was noticed by enemies or worked particularly well during the fight. There are also several areas with branched paths-although the general end point is the same.
Although a lot about Awaji’s claws will probably feel familiar to fans who have already plowed 100 hours to the main game Assassin’s Creed Shadows, DLC provides a series of distinctive original moments to maintain freshness. Another of them is Fun a Stealth Boss Fight, which Ign has all the details. Players looking for closing the history of the basic game – such as the fate of Mother Naoe and the location of this final mysterious box – they should also come out satisfied, said Ubisoft.
Tom Phillips is the editor of Ign. You can reach Tom at tom_phillips@ign.com or find him on BlueSky @tomphillipseg.bsky.Social