Armello and Solium Infernum creators League Of Geeks go into ‘hibernation’


The League Of Geeks is going into hibernation. The Australian developers responsible for fantasy strategy games such as the animal-themed Armello and the hellish remake of Solium Infernum have stated that remaining employees intend to take an extended break and are unsure “when (or if)” they will reopen the studio.

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“With over 13 years of experience as a completely independent studio and the current economic climate in gaming, we have made the decision to hibernate LoG for the foreseeable future and take an extended break,” he says announcement.

“The expansive majority of our team has moved on to modern and exhilarating endeavors, and those who remain will be taking a well-deserved break over the next few months.

“We’re not sure when (or if) we’ll resurrect this great beast, but we’re incredibly proud of everything we’ve accomplished, both in terms of the experiences we’ve created together and the amazing developers who have made LoG a world of… the classroom development environment, the peers we inspired along the way and, of course, the community members who believed in what we did and how we did it and strongly supported us in those beliefs.

Solium Infernum, released earlier this year, received good reviews – including our own – but the remake of the niche, famously elaborate strategy game Cryptic Comet did not achieve enough sales to fund further development or DLC, says the League Of Geeks.

Signs of trouble for League Of Geeks already appeared at the end of 2023, when the studio suspended work on the spaceship colony simulator Jumplight Odyssey in early access and laid off half of the studio. At the time, League Of Geeks cited rising operating costs, a tender Australian dollar and penniless sales and stated that it would focus on the then-imminent release of Solium Infernum as its last best hope to secure the studio’s future.

The studio’s announcement of hibernation confirms that Jumplight Odyssey “has not found a feasible and timely investment to restore development.” Instead, they plan to take the game out of Early Access within the next 12 months without the “fully realized 1.0 release” they had originally planned.

“Making video games has been hard, incredibly hard over the last few years, but the smart, wonderful people we’ve been able to do it with, both on and off LoG, have made this crazy business worth it every day.”

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