IN Arknights: EndfieldThe strategic utilize of status effects is ideal for success in combat. While the composition of the team and the choice of characters are undoubtedly vital factors, understanding how to mix and match these effects can give you a real advantage in the battle.
How do status effects work at Arknights: Endfield?
Status effects in Arknights: Endfield Function beyond Primer AND Detonator A system that requires the utilize of two Marked Skills.
To activate the status effect, you must first apply the introductory status known as A Primerto the enemy with the lend a hand of a marked skill. Starters are divided into two types: Physical AND Elementaldetermined by whether the skill used is physical or impromptu by nature, what is most skills.
All physical foundations
There is only one physical foundation Arknights: Endfieldand it’s called Sensitivity. The susceptibility is presented as White shield next to the enemy health bar. Physical skills with any ability to utilize physical status will first cause susceptibility to threats. Vulnerability means that enemies will suffer more damage than other attacks and serves as a foundation to cause any of the other available physical status effects. Remember that.
All elementary foundations

There are several elementary starters in Arknights: Endfieldand unlike susceptibility, They don’t do anything on their own. They serve as a trigger of future impromptu status effects. Here is their list for your reference.
- Warm – used by any elementary skill with Warm label.
- Electric – used by any elementary skill with Electric label.
- Cryo – used by any elementary skill with Cryo label.
- Nature – used by any elementary skill with Nature label.
When the elementary foundation is vigorous on the enemy, icon representing the appropriate element It will appear next to the health pool of this enemy.
After using a physical or elementary starter, it becomes susceptible to the status effect. To run this, you must continue the final status called A Detonator.
Using the status effect
To start the utilize of a real status effect, the detoonator’s skill is required. Detonators are skills that “trigger” the secondary foundation effect. Almost every skill that works as a foundation can also be a detonator because of their markers. This is vital for Elemental foundationsHow The order in which you will utilize the starter and the detonator will affect the result of the final status effect. Sounds misleading? Don’t worry, it’s not as bad as it seems. Here is an example of the effect of physical and elementary status:

By using the ember, a fire character with physical skills, you can utilize Sensitivity Status effect by attacking the enemy Cinders Crusader skill. If you utilize Cinders Crusader again for the same purpose, second application Sensitivity applies, Detonationwhich caused Knock down Status effect. This is because Crusader of Cinders has a staggering marker.
- Every physical foundation + Every physical foundation = The effect of physical condition

On the reverse side, if I wanted to utilize Combustion Status with shape Fire bladeI would have to submit an application first Any elementary gust unaffected to the goal. This is because combustion requires Heat He has the right blade for the correct release of the blade Warm tag, so a combination would look like
- Any elementary gust unaffected + Fire blade = Combustion status
If the heat foundation is first before anything else, the final state effect will be something different from combustion. It will become clear to you when I mention all possible combinations of the status effect below.
All combinations of status effects in Arknights: Endfield
There are many different status effects in Arknights: EndfieldAnd all are the final result of combinations of starters and detonators.
All effects of physical state
To reject

An enemy hit with sensitivity with skills with Tag It will cause them to be rejected, suffering from a massive loss in the bar.
- Physical skills foundation + skill with a lift = lifting effect effect
Elevator
Sensitive enemies hit the skill with Lift It will make them helpless levitation in the air, unable to defend themselves for a few seconds. They will also suffer additional damage to persecution.
- Physical skills foundation + skill with a lift = lifting effect effect
Knock down
Defenseless enemies hit by a skill that has Tag It will cause them to be knocked down to earth, while suffering from significant damage to the life.
Fertilization of physical skills + skill with knocking tag = stimulating status
All effects of impromptu status

Wort the heat
Enemies affected by two skills with Heat tag Secondly, he will apply heat extent to this enemy. The heat dosage causes huge heat damage to the target.
- Heat skill primer + heat skills = heat entertainment Status
Electric explosion
Enemies affected by two skills with Electric tag Secondly, he will apply heat extent to this enemy. The electric explosion causes huge electrical damage to the target.
- Electrical skills foundation + electrical skills = electric explosion Status

Cryo Brust
Enemies affected by two skills with Cryo Tag After the ass, the cryo will utilize this enemy. Cryo Burst inflicts huge damage to Cryo’s goals.
- Primer Cryo + Primer Cryo = Cryo Burst Status
Nature has cracked
Enemies affected by two skills with Nature tag, To the back, he will follow this enemy. Nature Burst causes huge damage to the nature of the target.
- Nature foundation + nature foundation = rupture of nature Status

Combustion
Enemy hit Any elementary tag skill First, then continue Heat marker skills The second will cause Combustion status. Combustion is the status of a heat dot (injuries in time), which deals its damage based on the statistics of the character attack that caused it.
- All elementary non-heat Primer + Heatpressing foundation = Combustion status
Electrify
Hitting every enemy Any elementary non -electrical tag skill First and then as follows Electrical tag skills The second will cause Electrification status. Electrification causes immediate electrical damage to the target and causes that they bear increased damage to art.
- All elementary non -electrical Primer + Electric foundation = Electrification status

Solidify
Hitting every enemy Any elementary tag skill First, then continue Krio tag skills The second will cause Solidify status. The enemies at Solificaiton are frozen and suffer from increased physical injuries. After the task of enough physical damage. Shatter As a result, the secondary effect, which ends the target, but as a result means that they are focused on a massive explosion of physical damage.
- Any elementary non-Cryo Primer + Kryo first = Status sodiifif
Corrode
Hitting every enemy Any elementary tag skill First, then continue Nature marker skill The second will cause Corrosion status. Over time, corrosion gradually eats the defense distributor affected by affected, and starting the second corrosion, while the first is still vigorous, will maintain a reduction in defense.
- All elementary nature Primer + Natural foundation = Core status
