Understanding of the basic Projects With Civilization 7 It is crucial for every decision you make. These crops are fundamental to your society, and understanding how they work will support you better plan your way to victory.
In this Civilization 7 Guide, we will teach you about all types of profitability in the game and explain what they mean.
All types of crops in civilization 7
There are seven types of basic profitability Civilization 7:
Below we will give a low description of each of them to support you understand the complicated menager Civilization 7.
Your sum Science The performance per turn is displayed at the top of the screen on the resource bar and includes the entire learning, which you currently earn from all tiles throughout the empire.
Learning contributes directly to what you study on a technological tree. All elements of the research have hidden learning costs behind the scenes. You need to get so much learning to finish your research. The game displays this number in turn, telling you when you choose a research project, for example, 11 turns. But if you enhance your learning in this 11-door window, you will see that Turn Timer is even faster. This is because now you are more contributing to this concealed science number than originally expected.
Learning usually comes from special scientific buildings that you build on city tiles and specialists.
The total performance of culture per turn is displayed at the top of the screen on the resource bar and covers the entire culture, which you currently earn from all tiles throughout the empire.
Culture contributes directly to what you study on a civic tree. All civic items have a hidden culture behind them. You need to gain so much culture to finish studying on a civic tree. The game displays this number, in turn, telling you when you choose a research project, for example, 15 turns. But if you enhance your culture in this 15-door window, you will see that Turn Timer is even faster. This is because now you are more contributing to this concealed cultural number than originally expected.
Culture usually comes from special cultural buildings that you build on city tiles, from resources to crevices or from social resources.
Total gold efficiency per turn is displayed at the top of the screen on the resource bar and contains all the gold, which you currently earn from all tiles throughout the empire.
Gold is one of the most versatile resources in the game because it allows you to immediately buy buildings or units in your cities and towns. This allows you to completely ignore the construction process, which means that you can build one thing in the city while buying another. This means that you can quickly invest in more learning if you need to quickly complete the research project by buying another library. Or you can buy some distance units and they will immediately appear in the city center if you are attacked.
Gold comes from special golden buildings, some tile improvements and production in your cities.
The total performance performance on the turn is displayed at the top of the screen on the resource bar and includes all the influence you currently earn from all tiles throughout the empire.
Impact is best understood as your social currency in Civilization 7And you will utilize it to interact with other civilizations. If you want to start a research project with another civilization, you must spend an influence. If you want to convince the city-state to join your empire, you must spend an influence. If you want to stop the diplomatic activities of another civilization, you guessed: influence. Basically, every time you interact in an unstoppable manner with a different civilization, you will have some influence.
The influence is generated by your palace and politics.
The total efficiency of happiness on the turn is displayed at the top of the screen on the resource bar and includes all the influence you earn from all tiles throughout the empire. However, the happiness of an individual city is actually more critical than overall performance.
Happiness is a double -load sword Civilization 7Which means it is towering, everything is great, and if it is low, bad things can happen in your cities.
Excess happiness maintains the norm and contributes to the celebration in your civilization, increasing the efficiency for a certain number of corners based on the type of government you have. On the other hand, misfortune can reduce the yields of your city, and even cause some citizens to burn tiles to the ground. If your people are dissatisfied enough, they can completely rebel and leave the empire. The misfortune usually occurs during long wars in which you do not have public support, and in cities filled with specialists-what means they are common in high science cities.
Happiness comes from special luxury buildings, social policies and army commanders. See our guide on increasing happiness to get tips on maximizing this performance.
Production is a performance that does not cover the empire, and instead focuses on individual cities and cities. Production does something different depending on whether you are in the city or in the city.
In the city, your production determines how long buildings and units they will build there. That is why the same building, which occupies four turns in the capital, can take 12 turns in Nowe Miasto. Like science and culture, there is an concealed production number for each building and unit in the game, and the estimation of the phrase says how much time this city will take to generate sufficient production to achieve this number.
In cities, production is transformed into gold and sent to the main cities in the Empire, which you can utilize because you can buy recent buildings in cities instead of building them yourself.
The production comes from the improvement of tiles and building building. See our guide on increasing the production of tips on maximizing this efficiency.
Food is a performance that does not cover the empire, and instead is special focused on individual cities and towns.
Food income in the city determines how quickly its population increases, enabling the addition of another tile to extend the boundaries or add a specialist to enhance its crops. Like many of these resources, each city has a hidden number of food requirements for each population growth and you need to generate enough food to achieve this number to expand. The game translates this hidden number to the Turn counter, which can be seen in your city and towns.
The food comes from specialized buildings and the improvement of natural tile crops. See our guide on increasing food to get tips on maximizing this performance.
More Civilization 7 Guides, here are all older paths, all wins and the best leaders to start with.






