All attributes in the Arknights: Endfield beta

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IN Knights: EndfieldAttributes are special statistics that augment the power of your characters, and each of them does something different depending on their preferences. Building a character correctly involves a certain level of nuance. Here’s how they work.

What are the attributes in Arknights: Endfield

Attributes in Knights: Endfield they work similarly to stats in other RPGs, but with added complexity. There are four in total, and each offers unique benefits for your characters.

  • Resilience – Increases the character’s maximum health pool.
  • Agility – Increases the character’s physical damage reduction, which means non-elemental attacks will deal less damage.
  • Intellect – Increases the character’s artistic damage reduction, which means special abilities will deal less damage.
  • Will be – Increases the character’s healing bonus, which means they receive more healing after healing.

Attribute statistics can usually be found on the page Runand since the equipment is crafted, you can fully control how you want to build your characters. Want to make your healer a high HP tank? Build lots of gear with Strength as your base stat and you’ll have your HP tank. It’s plain. (But please don’t do that.)

Photo by Destructoid

Although all characters have these four attributes on their stat pages, you may notice that one stat is highlighted in yellow and the other in gray. These are Main AND Subattributes every sign.

Primary and secondary attributes

The statistics marked in yellow apply to this character Main attribute. Increasing a character’s main attribute gives him/her: significant attack% bonusso significant that you shouldn’t ignore it, no matter what build you’re trying to create. The main attribute is the character’s attribute main way to get more damageso you should focus on building it as much as possible.

Heat in Arknights: Endfield
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An attribute highlighted in gray represents a character Subattributeand works similarly to the Primary Attribute, but doesn’t provide as much of a bonus to Attack%, ​​but still deals damage if you put points into it. A character’s primary and secondary attribute statistics also provide standard attribute effects.

For example, Gilberte’s main attribute is Will be, and its subordinate attribute is Intellect. By applying the Will attribute to your equipment, you will directly augment Gilberte’s damage and give her a huge bonus for the healing she receives. The same can be said for Intellect, except the damage bonus won’t be as high, but it will still receive a significant augment in Art Damage Reduction.

Gilbert in Arknights: Endfield
Photo by Destructoid

When optimizing your equipment, you should focus on your character’s primary and secondary attributes. However, you don’t have to stick to this demanding and swift rule if you have a convoluted case where a combination of a sub-attribute or an off-attribute is of greater value to your team composition.

Gilberte's talent tree in Arknights: Endfield
Photo by Destructoid

Using Gilberte again as an example, her specialized Talent, Mrs. Navigatorallows her to heal the entire team every time she uses her Skill. Healing scales entirely with her Intellect stat, so if you want to augment her role as a healer rather than a damage dealer, prioritize stacking Intellect, her sub-attribute, ahead of Will, her primary attribute. I find this approach to building it very effective, especially against some Knights: Endfield more challenging and demanding meetings. This optional approach works best with characters that are intended to provide support rather than damage.


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