I played 500 hours Elden Ring. I beat every boss, studied all undetectable doors, I collected every uncommon weapon. If I had to choose one favorite, defining game generation above all, it would definitely be a basic game and her Erdtree shadow expansion.
But 160 hours NightreignFROM Software Spinoff, which was launched at the end of May, I know that there is no way I can return to the original game with an open world. Nightreign Everything changed.
Nightreign is the idea of Junya Ishizaki, a developer who supervised the fight Elden Ring. Ishizaki wanted to create a game with a different flow than Elden Ringin this way he reached fromsooftware NightreignSpecific design proposal: “What if Elden Ring But do it Fortnite meets Monster Hunter? ”
The drama of just reviving the player on the third wheel, when no one has any flasks, is a shot of a pure dopamine.
A team of three set on an expedition, during which the ultimate goal is to defeat the tough night boss. Everyone starts at level 1 with basic equipment and must enter a better set. Everything takes place on one immense land mass, but the battles with booty and bosses are random. Things can be suddenly shocked with events, such as a swarm of locusts, which steal levels to players or gods who bribe the player to redeem their health.
This is not exactly what fans would expect from Software, known for the experience of individual players. The game is still punished, and players can often expect “you died”, just like in the main game. But while Core Souls games offer a cooperative, a multi -person mode usually got stuck behind a complicated process covering arcane items and narrow areas. Some players are cooperating as the last measure against boss fighting, which they cannot accept on their own, and this is something that he usually wrinkles through long -lasting Zegorzaki. Otherwise, the expected Souls game loop includes a tardy methodical test in dense flat areas with winding routes and insufficient secrets.
NightreignThe rapid design structure was a shock even for the most ardent software fans. A growing storm means that players cannot search every pixel in a given area as they can Elden Ring. Despite the emphasis on online communication, Nightreign There are many contemporary amenities that people expect from multiplayer games. Match options are narrow, and the game is best to play with three people, even if smaller teams are technically possible.
A group game, as a concept, also requires some habits. There are several ways of communication; Players can emotic or utilize items to say petite phrases that are barely audible. The map areas can be marked and the equipment can be signaled to the team. But Nightreign This is a complicated game in which little is explained and a lot expects from the player. It is tough to optimize compilations when you can’t talk to your team to discuss who gets the equipment or why you should visit a specific area of the map, at least when you play with fate like me. One -third of my matches sometimes ends early, because someone was furious after death, which could not happen if anyone could justify them.
There is no shortage of flaws Nightreignmany of which were in a long time Elden Ring Both fans and critics. I still can’t imagine returning to the basic game.
Part of this implementation is purely mechanical. You can run faster NightreignAnd it’s effortless to climb the hill at an angle of 90 degrees. There is no such thing as damage to the fall, even if the highest possible point on the map. There are two different running speeds, separated from walking speeds. The fight is also energetic, especially if you play agile classes such as the duchess. Elden Ring Now it seems that he is moving at an icy pace, almost as if the player has been surrounded by a broad layer of molasses. This last feeling that I want during a re -visit.
There are many possible pain points, and most of them are other people playing with you. Oh, a brief -circuit player took the staff from which the magic user in our team would benefit. Or Ah, he goes h1tl3r in Beeline in the opposite direction of the team, towards the boss, which will kill them with one hit. See also: Why does the archer ping a point on the island on the opposite side of the map? We love to observe completely helplessness when a teammate runs towards the route point, while bringing absolutely nothing.
Maybe it’s the Stockholm team, but I also came along the way Nightreign He copes with social aspects. The fact that communication is so tough makes it seem phenomenal. High boss collapsing with the crew with such precision that their AI stops moving is a peak. There is no moment Elden Ring He matched the terror, seeing the whole team fell to his knees, only so that one player returned to his element of recovery of one-time use-then defeated the boss with the leaving health. The drama of just reviving the player on the third wheel, when no one has any flasks, is a shot of a pure dopamine.
Smaller moments also remain with me. He notes that the player quietly drops the item for you. He runs between someone and weapons on earth until they notice that you are trying to tell them something. He watches the whole team running in Happy Circles after defeating the boss, because in a few seconds the game will throw you back to the lobby and you will never see each other again.
Some things are as annoying as endearing. I found myself in the war with other teammates in which everyone repeatedly “argue” about going to a specific point on the map. It’s frustrating, but I also know that people relied on a good run. There are also uglier emotions, such as the shame of multiple decay by the enemy and your teammates needing to revive. And vice versa, I know that when I am on the other side of this interaction, a person who risk life and limb to revive, knows what the rates are. I like to imagine that they will try a little more so that your efforts are not in vain. Ultimately, even when the emotional repertoire is tough, I like it Nightreign It can cause such a wide range of feelings to start with.
In recent weeks my interest Nightreign He has been lived up by including the perhaps existing versions of existing bosses, which he calls “Everdark” Nightlords. But I would probably play, even if there was no fresh content. Although I spent almost 200 hours, moving through his castles and ruins, trying to avoid the upcoming storm, I know that Nightreign There is rinsing secrets. There are events that I have never seen before, only in social media posts from stunned players. There are routes that I haven’t tried, the treasures that I still found. I discover something fresh almost every day NightreignThe world works. I am constantly developing fresh approaches to better runs.
At the beginning I saw NightreignProject as a curse for everything Elden Ring I stood behind. I could not understand the logic in sintering me through the landscape, which was ahead of the possibilities. I saw Nightreign Through the lens of refusal: I wanted things, and the game told me that I could not have them.
This is the thing: I played Elden Ring. Really, dehydrated, dehydrated. The extraordinary Mica, which brought this world to me, disappeared. I imagine that this is how he felt at the end of the game after the player becomes Lord Elden. Reaching this point requires strength and perseverance. The player must survive countless monsters and strength outside the sphere of human understanding. Beating Elden Ring It is undoubtedly an achievement.
Your reward: Dead scales of the game in which every living thing was extinguished until the player is the only standing. Kingdom of Ashes.
Nightreign He just opposes you. He tells the player that they can’t have everything they want, just because they want it. Every time you intend to conquer him, the world Nightreign It is born again. You can’t map his contours, nor can you predict the gifts that the world can give you. There is only a victim: what will you strive at the expense of all other possibilities? Are you sure
But refusing me like that Nightreign I am also appreciated. It’s true, I can never go back to Elden Ring. I can never fully possess Nightreign Like a pinned butterfly in the frame. For the spell of this caliber it worked, maybe I can’t hear what my friend from the Cuml@rd team has to say.