A strange review of antiquity

Published:

I need to know

What is this? A cozy adventure on identifying occult artifacts.
Developer: Bad Viking
Publisher: Iceberg Interactive
Proven: Intel i7 9700K, RTX 4070 TI, 16 GB RAM
Multiplayer? NO
To combine: Couple

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If “What is it?” Subreddit existed in the Edwardian era, it would be a peaceful miniature shop with Curio called strange anties. As a transient seller filling the local Thaumaturge, I sit behind the desk and spend rainy days, thinking about strange artifacts to determine what they are and what they are doing.

A glass bottle containing a single shiny hair strands hung in a blue flow. Iron Claw Christmas black precious stone covered with blood red streaks. Grotesque wooden figurines, several items that seem to be cut off, a silver pendant with a green eyeball in the middle that goes on to follow my movement. What If These things?

Fans of the first adventure with Bad Viking puzzles, strange gardening, will feel at home in a gloomy, but cozy occult shop, solving miniature secrets surrounding every artifact, dozens and dozens in about 12 hours.

While strange antiquity fails to be as creative and intriguing as his predecessor, it is still a satisfying detective adventure about gathering tips, solving puzzles and solving a greater secret that takes place outside the door of your charming miniature store.

Artifact and fiction

(Image loan: Iceberg Interactive)

Welcome to the city of Undermere, in which city residents visit your store every day with a problem that can only solve a trinket with magical powers. One of the customers may want to repel something nightmares, while another is looking for something that improves his hearing, and someone else complains that knowledge steals their jewelry and wants to refrain from it. Apparently there are no available therapists, doctors or cops, so maybe you, a seller in a shop full of Knicknacks, has an occult medicine that match the bill?

Before you become an artifact dealer, you must become a detective, examine a collection of strange, unknown items in your store and try to identify them. Start by choosing which of your senses you want to utilize first, and lift the mouse to the item you want to check. Your eyes can tell you what the object is made of, you can utilize your nose to see if it has a smell or smell, and utilize your ears to listen to the artifact, because sometimes the object will make noise. (Unless it’s just your imagination.)


(Image loan: Iceberg Interactive)

There is also your sense of touch to assess how the object feels and internal perception to assess how the object, you know, feelings. Do you experience fear, confusion and maybe power when touching the object? The only sense that you do not utilize in strange gardening is the taste, but I would not lick most of these trinkets, especially not the one that looks like a withered hand with a golden spiral ring on one finger. Would you put your language on it?

With these tips it is time to do what we did before the Internet: check things in a great, aged book that has, like your clients and you, less than full information. If you can see the book about symbolism in it to know what they can mean. If the pendant contains Jade, Amethyst or Obsidian, a page through a camera guide to see what different stones can represent.


(Image loan: Iceberg Interactive)

Your huge artifact guide offers knowledge and history about various types of objects that you can meet, although it is rarely specific as it is. I never looked at the item on the shelf and found his identical photo in one of my books. It won’t be that plain.

One immense miniature housing closed, several dozen more until exhaustion.

But folding all this is a place where satisfaction appears – a study of a faded drawing for a hidden tip, deciphering a series of swords, obtaining a climate of the object by examining it, and then combining all scraps of information and agreeing on what is actually artifact Is– And just find out if you’re right when you pull him into the customer’s hands. Your reward for solving a miniature secret (except for a satisfied customer) is the labeling of the artefact, which you correctly identified and proudly places it on the shelf. One immense miniature housing closed, several dozen more until exhaustion.

Not only the items in your store are strange, but the store itself. A miniature crank on the desk raises the platform with a socket, which can be suitable for an item in your collection. The symbols running around the edge of the desk have a few gaps – I wonder what will happen when I find spare rounds that can be filled? And the clock on the wall has an amazing function, though not useful – at least not yet.

Combining the secrets of your own sales meter is a immense part of fun when you eventually unlock the full potential of the store. One of the most amusing elements for utilize (when you come up with how to access it) is a device that allows you to display the energy signatures of various geegavians in your collection – another great tool that will lend a hand identify the growing collection of magic trinkets. If the item has no energy field? Well, this is also a gigantic hint.

Mapquest


List at the ticket office of the occult store

(Image loan: Iceberg Interactive)

As in the first game, there are also trips: using one of several maps you collect and tips you will receive in the mail (or even in the dreams you have between commercial days) means that you can click the map location and get a hand of a story describing what happens when you discover it.

The city is full of location to visit in the hope of getting more long artifacts to add to your collection, and yes, you can even visit a miniature botany store that you led in strange gardening. Two subsequent maps ultimately lead to recent environments: a bizarre aged castle and a ghostly crypt, pleasantly giving a game in which you sit behind the desk throughout the day a more extensive character.


(Image loan: Iceberg Interactive)

While you are worried about all the miniature secrets in your store, there is also a sense of collecting fear from the outside world, because customers report on unusual events in the city – such as the growing number of people who fell into the routes and their eyeballs become black ink. No wonder your occult store is currently doing such a good deal.

In the end you will be able to utilize your knowledge of occult artifacts to stop the gloomy disaster or, depending on some elections made, experience a darker ending of history. I tried to be a nice and trustworthy Shopeep in my game and I still finished with several inhabitants who lose their minds and more than one dead person. Hey, I did my best. After all, I’m just a pace.


(Image loan: Iceberg Interactive)

As in the first game, there is a good balance of challenges, and some puzzles are quite plain, while others are quite challenging, but there is a well -designed and progressive system of tips that you can utilize if you get stuck. The only thing that the game does not want you to hurry through it thanks to the brutal puzzle solutions, so if you guess that it is bad too many times, you are punished, playing in a fairly medium game to refresh your guess.

I do not love strange antiquity as much as the original strange gardening, perhaps because even with more maps, reference books and research research, it is still too similar to feel fresh, and the superior history of what is happening in the city is not so intriguing. But strange antiquities are still great, placid and cozy adventure that makes you feel more than just a seller in a strange miniature store. This makes you feel like a detective.

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