Custom servers change player control in Legend of Ymir

Published:

  • Wemade introduces customizable servers for player-controlled in-game economies.
  • Server operators earn 15% of monthly income with a $1,000 guarantee.
  • New PvP modes and cooperative boss raids aim to boost player interaction.

He was statuesque expands the reach The legend of Ymir introducing customizable servers that give players full control over the in-game economy. The update highlights the Web3 gaming landscape as users now shape operational policies and influence player activity through customized environments.

The legend of Ymir saw sturdy demand after launching the first batch of servers. The items sold out quickly, prompting the launch Mini, LiteAND Origin servers. Each option supports a variety of operating sizes and offers malleable pricing, following previous auctions that ranged from $20,000 to $30,000.

Revenue selection and operational direction

Players who run servers are responsible for the game’s economic rules, event schedules, and player management. Operators make money 15% of monthly income generated by their servers, powered by $1000 Guarantee offered by He was statuesque. The model encourages users to maintain an dynamic environment and strengthen their presence in the game.

Wemade also expands gameplay content. The studio is growing exclusive PvP formats for server-to-server battles and prepares co-op boss raids aimed at increasing interaction between players. The company tailors recent updates to the needs of the operator to maintain constant activity and attract returning users.

Development plan and recent content

Wemade is working on a broader plan covering 2026. The company is working with influencers, organizers and B2B distributors to boost server activity and add recent promotional channels. Development improvements include improved operational tools, improved revenue tracking, and improvements designed to boost player interaction on each server.

Model positions The legend of Ymir as a title in which users run their own economic structures, lead groups of players and build gaming environments shaped on the basis of real administrative decisions.

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