Battlefield 6 the move is top of mind for EA, Battlefield Studios and players as the latest community debate revolves around the topic of “zoomers” vs. “battledad”.
Few gaming communities take movement mechanics as seriously as first-person shooter fans. As players recent and senior delve into one of the most popular Battlefield games ever, everyone is wondering what type of gamer Battlefield 6 should cater to.
Apparently I’m a “Battledad” now because I like to play games slower and don’t want to keep getting closer.
It’s okay, kid, it’ll happen to you too someday. You will understand and understand why you still enjoy it.
— CRREAM (@CrReaM) September 18, 2025
While first-person shooter games like Call of Duty have refined motion-based shooter mechanics with elements like jetpacks, wall-running, and more recently Omnimovement, gamers have long viewed Battlefield as the yin to the yang, offering a more methodical approach to the tactical military shooter subgenre. So when August’s Battlefield 6 beta revealed mechanics that leaned more heavily into motion shooters than the series had ever experienced before, longtime fans – often not-so-affectionately called “battledads” – were quick to ask for changes.
EA and BF Studios have committed to announcing that Battlefield 6’s movement was improved to “create a more balanced and traditional Battlefield experience” later that month. Changes included reduced horizontal speed and a jump-inducing momentum that many used to dance around others. Shooting while jumping or sliding has also been nerfed, causing confusion among newer fans – often called zoomers – who typically preferred motion-based shooters like Call of Duty. You can probably see where this is going.
The Battlefield 6 developers removed building speed, bunny jumping, and staying 30-30 feet away from edges and cover.
DICE introduced aim penalties for sliding and shooting, jumping and shooting, and attempting to spam movement.
The movement community is in shambles. https://t.co/FDiALnPDxU pic.twitter.com/3szUfUcFzT
— Xfactor Gaming — Battlefield 6 (@rivaLxfactor) September 18, 2025
“Another move by AAA studio to meet the needs of people who play an hour a week of games that will never meet people using motion technology anyway” – content creator and X/Twitter user @Reave said then.
“Oh fly a kite bro” – Content Creator and User X @TeioStreams he replied. “If you want movement in your shooter, play COD. Battlefield is a different kind of game.”
This is where, now, a few months later, the sands remain for fans. The premiere came and went, and while many of the same Battledads and others feel that the movement is correctthe ones on the zoom side are there asking to restore movement debuffs in Battlefield 6.
As he noticed Computer gamerEA and BF Studios fall somewhere in between.
We are definitely looking for tweaks to find a good middle ground in between, we already have some changes that are on our side and we are monitoring the feedback for more 🙂
— Florian – DRUNKKZ3 (@DRUNKKZ3) October 12, 2025
DICE lead game designer Florian Le Bihan remains busy on social media as players search for the best path forward for Battlefield 6. His latest comments may disappoint gamers on both sides as teases smaller adjustments without affecting base movement speed.
“We won’t be returning to the Open Beta movement, but we are working on a few minor fixes that will help with some parts that feel a bit clunky.” Bihan said asked to properly return to Battlefield 6’s movement from August’s public release earlier this week. “We will tell you more about this as soon as possible!”
The zoomer crowd is sitting on the edge of their seats, waiting to see how close it will get to returning to the lively Battlefield 6 movement they loved. Battledads are less enthusiastic, with some sharing concerns about “overcorrection.”
Go back to your CoD slop if you think the movement is worse now than in the beta. The beta was okay, but now it’s even better
— Clemens S (@MrCleman1) October 12, 2025
We’ll have to wait to see how significant the upcoming traffic changes will be, but a week after launch, one thing is certain: the Battlefield 6 team is moving quickly. New fixes for community requests and bugs are posted almost daily, with the latest examples including reducing Conquest ticket sizes (what was he came back immediately after fan protests) i fix for uneven hit registration. Upcoming updates promise changes Battlefield 6’s obnoxious lighting systembut also attack on XP farms.
Battlefield 6 launches on PC, PlayStation 5 and Xbox Series X and S on October 10 this year it sold 7 million copies in its first three days. For more Battlefield 6 news, be sure to check out IGN’s Battlefield 6 guide, which includes a complete list and video of all collectible locations in the campaign, tips for gaining an advantage in multiplayer, and more.
Michael Cripe is a freelance writer at IGN. He is best known for his work on sites such as The Pitch, The Escapist and OnlySP. Be sure to follow him on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).