Sony claims that PS5 is the “most successful” generation of PlayStation in history, which so far earns $ 136 billion

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Sony called PS5 with his most financially successful console generation. This was revealed by Sony Interactive Entertainment CEO Hideaki Nishino during his last last Keynoteowa Speechdelivered to Japanes on the Tokyo Game Show.

According to Nishino, Sony’s Game & Network Services (G & Ns), including Sony Interactive Entertainment, generated $ 136 billion in sales during the PS5 generation (2020). Sales are SuppassS made during the reign of all previous Sony consoles, which makes PS5 “the most successful generation so far”.

For comparison, G & Ns earned $ 107 billion in 2013-2019, i.e. The PS4 Generation. The chart revealed that in the last 31 years after the original premiere of PS1, each subsequent generation of the console has brought more money than the last. For reference, sales during the PS3 life cycle amounted to $ 71 billion, PS2 44 billion dollars and $ 24 billion PS1.

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It is worth noting that Sony explained that revenue data is based on an average dollar / American exchange rate in each console era, and accounting standards passed from American Gaap to IFRS after 2020.

It should be emphasized that these revenue data includes sales throughout the G&OD business in given periods. Thus, a huge sales worth $ 136 billion during the PS5 generation will cover money that Sony still earns from PS4 hardware and software.

Although PS5 is apparently the “most successful generation”, the console itself had its price many times in different regions, and Sony often refers to the “difficult economic environment” among the reasons. Recently, in August, PS5 consoles received In the USA.

Despite the slack that generated these increases, it seems that PS5 still receives up-to-date users. According to The latest Sony sales dataPS5 consoles have sold an estimated total of over 80.3 million pieces around the world (on June 30, 2025). However, the total sale of PS4 console units still exceeds the number of people at 117.2 million.

“We think that PlayStation is not only equipment, not only games, but also general experience,” explained Nishino, who described PlayStation as an ecosystem connecting players and creators. His main speech was also described in detail how the PlayStation store has evolved since the first launch with PS3 in 2006. “Together with the evolution of the store, we are still crossing the boundaries of the game,” Nishino noted. “We try to be the best place to play, and creators to publish.”

Although Nishino did not specify how PlayStation services evolve in the future, he mentioned the utilize of user data to provide players with more personal impressions and enable publishers to sell games easier for their target recipients. He added that Sony is working on strategies to maximize the growth of all types of game content (which defines as a full game, live P2P service and live F2P services).

In addition to mentioning how the PlayStation store allows developers to make their games available to players around the world, Nishino also turned to Japanese publishers present in TGS, saying: “I believe that the demand for Japanese games is growing all over the world. Japanese publishers were necessary for PlayStation success, and I strongly believe that it would be.

What about the future? We are almost five years after the console life cycle – for Microsoft and Sony – and perhaps it is inevitable that reliable rumors about what both companies have sleeves in terms of equipment have increased. The latter rumor suggests that Sony plans to follow PS5 with a PlayStation 6 conveyor, as well as a traditional home console.

Verity Towsend is a Japanese independent writer who previously served as an editor, collaborator and translator on the Automaton West website. She also wrote about Japanese culture and films for various publications.

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