Megabonk Review: absurd, charming, but the sturdy evolution of the formula similar to survivors

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2025 has so far been perfect for Roguelike fans, and so many unique and fun games appeared one after the other. WITH Hades 2 Down SilksongWe saw how some bulky ones fall in 2025, but India (which are also also), they also dominated the stage.

One of these games is MegabonkRoguelike’s latest madness, which derives inspiration from games, which defined the species, but sprinkles with some of their own ideas, which results in the absurd, full meme, messy title that really stands out. It was made by one person, but it is played as if the whole team of geniuses worked on it, providing recognizable mechanics with modern and refreshing experience.

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Here is our full review.

Megabonk He has a lot of different characters to choose from. Screenshot by Destructoid

The best of the two worlds

MegabonkAt the root, he has two souls: each of them is associated Risk of rain Or Survivors of vampires. Which dominates in full, is to the debate, because both are also represented in their basic gameplay, items and characters.

The fight is very similar Survivors of vampires: You fall into the world, you have a weapon that automatically attacks the swarm of enemies, while you can expand through objects and volumes, all of which add significant bonuses to your crime, defense and survival. Objects are obtained with boxes, and the weapons fall with levels (until you fill the weapon nests, and then only upgrades) next to the volumes.

From time to time, the boss appears – either smaller or larger – at the end, which at the end. They cost an increasing amount of gold. Temples and suppliers that give special powers or items can be encountered all over the map.

Items, weapons and volumes that can be obtained during the match depend on how much you did in the game, because everything should be bought with the support of silver, earned on the game and performing tasks.

Being Roguelike, dying means that it starts again, but unlocking more items with demanding -earned silver and challenges completed adds progress in the game, which is largely absent in similar titles. After completing it, you can turn on various additional challenges at any stage, which at least once improves the possibility of playback.

Various items in Megabonk.
There are dozens of items in the game, all with their own unique effects. Screenshot by Destructoid

Everything is also very dependent on RNG and happiness, which is by no means a bad thing as a real basis of the genre. Roguelelines without randomization would be as if you had Call of duty without weapons; It just wouldn’t work. Maybe this is ultimately frustrating some players who are not accustomed to the happiness of the draw, which is understandable, but not the fault of the game.

By reading this, you will probably notice both influences Risk of rain AND Survivors of vampiresand I can’t emphasize enough how much these two games are connected Megabonk.

Charming modern sentence

While his basic loop, with automated attacks, enemy swarms, machine vests and periodic bosses, who also drop chests, certainly come from vampires survivors, basically deals with everything else. Instead of surviving for a certain time to “beat” the scene, Megabonk asks you to find a teleporter who advises the boss, just like in Risk of rain.

You can find various temples that expand the bosses, strengthen them, advise them against more or escalate the difficulties on the maps, all of which are in almost everyone Ror start.

The items in the game do not “connect” in the same way as they do Survivors of vampireswith specific objects or weapons creating a modern synergetically, but they are rather similar to those in Ror—The flat or percentage buffs that do their job.

Combining these two formulas gives a completely modern experience in which you will feel at home, regardless of whether you want Risky Or Survivors more. This is the best of both worlds, introducing a lot of current memes into the mix and seasoning comedy, while breaking the game straight in Zeitgeist.

It is at least charming, with memes that allow the Creators to experiment with absurd and entertaining projects, distancing themselves from general fantasy species, science fiction or other genres, and instead create something familiar for players, but also unique and own.

This applies to most of the game, because it is a combination of established formulas and mechanics, but also modern and refreshing. After all, two and two give four, a completely modern number, but one inevitably consists of numbers preceding it.

A character surrounded by skeletons in megabonk.
One of the characters of the game is called Megachad, which poses, like Zyzz, who says a lot about the influence of pop culture. Picture via Vedinad

Megabonk is not as tough as most other games in Roguelike or Survivors-The likely. Most gears can go well, but higher levels quickly escalate the challenge, throwing everything they have at you. Preparation is almost a necessity for these higher levels, so I do not enter into not without unlocking many good weapons, objects and volumes (and characters).

Speaking about this, unlocking more things slightly increases the difficulty, which is the only real disadvantage of the game. The more items you have, the larger the pool must draw the game, which means that you will get what you want more often. This is a species defect that the program could fix at some point, but this is not such a large deal. After all, it’s Roguelike, and RNG is a king here.

Generally, Megabonk He does everything well, evolving the formula significantly and introduces modern ways of experienced reckoned Roguelike mechanics, while enjoying a lot of entertaining memes, inspired by characters and a loop that rarely becomes obsolete, and which plays know when to finish (by spreading enemies when the timer is exhausted).

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