Final Fantasy Tactics: The Ivalice Chronicles Review

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I have never played somehow Final Fantasy Tactics. This is surprising because I am a substantial fan of tactics and even a massive Final Fantasy fan, but I did not play the game during the premiere, and since then I have been consistently avoided.

But his influence was real. FF tactics He appeared in countless articles, recommendations lists and as an impact on so many titles I love. Finally, I understand why. Now, for a novice, does this title meet monumental expectations?

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Placing the square in Square Enix

Picture through Square Enix

Final Fantasy Tactics: The Ivalice Chronicles it is a current repackage of the title PS1 1997, Final Fantasy Tactics. Importantly, although it downloads part of the script from the PSP port of 2007, known as Lviv warIt does not contain all the additional content from this port. But the added amenities and flowers for this version make this omission profitable.

As Final Fantasy television version, Tactics Spreads the action on the battlefield based on the mesh. Attacks must take into account the angle, height and position of both characters, and movements like magical attacks must even take into account the areas surrounding the intended goal. Make his black magician reject Firaga, and the attack not only hits the square occupied by the opponent, but also four tiles immediately connected to the recipient. This type of nuance makes Combat Excel, but also introduce many up-to-date difficulties that they try to master. Fortunately, there are many up-to-date functions here that make your life easier.

This release is divided into two separate versions. “Classic” version Final Fantasy Tacticswith the same gameplay, pixel visions and the proportion of the original PS1. Then it is Ivalice chroniclesThe official name of this current remaster. The latter version is the one with “updated” graphics, voice acting, gameplay changes and user interface improvements. Most people will probably want to jump into the newer version, because many tiny changes improve the game, while other additions boost the great game history.

Tactics tells a really moving story

The characters gather around an older form in bed
Picture through Square Enix

IN FFTYou play as Ramza, a youthful nobleman caught during the war between nations. The larger narrative is quite fascinating, but it works the most for me. A well -written dialogue reveals larger topics of classism, corruption of power and exploitation. In addition to all Chocobos and Monsters, it is a very real story.

I also love how seriously this narrative is treated and a few painful emotional blows. One thing that I always like in tactical games is, like every move and every attack is consistent. Here, the fight seems to be a microcosm of a larger political landscape. Movement requires planning, and attacks require meters. This makes these inevitable emotional knife even more painful and boy FFT have several of them.

There are two things that raise emotional history. The first is Perfect Perfect, which is raised from the original and is simply sophisticated. The second is the phenomenal action of the voice. With a world filled with challenging words of fantasy and some lofty concepts, it is comforting to hear the script supplied with consistent brightness and respect. The work of the entire voice cast made me involved, especially the outstanding work of Joe Pitts as Ramzy.

The figure recalls the dragon
Picture through Square Enix

Regardless of whether he lectures the villains, negotiating with strokes or shouting in agony, Pitts throws it all, saturating Ramzy with both fierce energy and emotional sensitivity. This is an impressive performance that anchors a story around her. Gregg Lowe as a DITITE is similarly impressive, like other actors, such as Hannah Melbourn like Agrias, House of the Dragon’s Emily Carey as Alma, and of course, FFXVIHe is his own Ben Starr, playing here in Dycedarg. The acting voice is a substantial change, but it was made well. It seems that this remake/remaster was treated with reverence at every opportunity.

Importantly, FFT: Ivalice chronicles Director Kazutoyo Maehiro, probably the best known of work as a inventive director FF XVIand the main writer of scenarios for Final Fantasy XIV: Realm RebornAND Heaven. Given that they worked on the original version of PS1 Final Fantasy TacticsThis project seems to be a work of love, while the years of later experience seem to inform about bright changes in combat.

Old game, up-to-date feeling

The character stops another character before the fight
Picture through Square Enix

In the fight, after playing so many tactical games (a triangle strategy, in violation, emblem Final Fantasy Tactics Is. Placing is completely necessary because avoiding the sunlight and learning of corner enemies. If Ramza or other key characters are knocked down, you have three rounds until you die and get into the game. It is challenging, but the operate of work and skills to expand these movements seems extremely satisfying, and the difficulty combines nicely along with your skills.

One of the outstanding features Final Fantasy Tactics is a detailed work system. While you start as a squire with standard attacks, you can finally change the knight, archer or magic user, such as the black magician. Each task offers unique attacks that change how to interact with the landscape, and it is great to get JP, unlock attacks and explore many job options and combinations. Not every job is as fascinating as others, but the number of choices means that you rarely remain. You will grind a lot to try the work, but fortunately the battles are much faster.

The top view shows the battle on the net
Picture through Square Enix

Final Fantasy Tactics: The Invalice Chronicles Adds the necessary improvements, such as automatic and quick forward, though irritatingly quick forward requires you to press the button while I would really prefer to choose the quick scrolling option and sit down. You can now see the order of the bend on the screen all the time to better plan your attacks.

There is also a fantastic “tactical view” that gives an air view, which makes it much easier to analyze the location of units among obstacles and a immaculate surface. You are still constrained to one of the four views (NESW) in a regular fight and you cannot choose units or attacks in aviation mode, so although this top -down view is great, the options can still be improved.

Finally, I just don’t love up-to-date visualizations. “Smooth pixel” effect on display Chronicle of nullity This makes it easier to read, but playing classic mode, I just love exact pixels. Considering that I prefer to change the game and voice in a newer mode, it is annoying that players cannot choose between two styles of art. I understand that these are almost two different games, but it is a challenging pill to swallow.

The top view shows the battle on the net
Picture through Square Enix

Similarly, I find a lot of presentations Chronicle of nullity Pretty flat. The backgrounds are often ordinary colors, and not much is made with lighting or molecules to emphasize the presentation. Games like Triangle strategy Show what is possible when working with pixels, and here, while I liked the art, I wanted a little more.

Final Fantasy Tactics: The Invalice Chronicles He feels fresh and current even today, a testimony to the strength of the original and several bright changes added in this re -visit. Timely topics classmism and empires seem just as emotionally resonant as always, but raised by the strength of a really impressive voice cast. The only thing stopping him is the “new” artistic style and flat visualizations, which, although useful, from time to time feel dull and not inspired. Still, Ivalice chronicles He proves why this classic is so respected and the additions mean that it has never been better.


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