Parkour post -apocalyptic is the name of the game in the Dying Light Techland series. With the two main entries in its name, the series uses the zombie species, even if it can fall into tired clues and clichés. Despite this, the iconic night pursuit, bloody fight and realistic tone made it more than just a series of survivors. Dying Light: The beast serves as the third developer’s entry in the I series I, fortunately, is as effective as a zombie bite: swift, proficient and leaves a sign.
Returning as Kyle Crane, the hero of the first dying airy, you set off on a vengeful mission against the baron, which he experimented on him for 13 years. So far, the narrative story of the series has left a lot to be desired so far, and although the beast is an improvement, it is still not against the undead contemporary. The rates play safely and tries to maintain the realism that history strives for, despite the zombie.
This time, Crane is a more handsome character than during his debut exit. Instead of a debutant from the dying airy, we get a faded and slightly more talented version in the beast. In addition, his personality shines and sculpted a more pronounced identity in this species. Helping the voice actor Roger Craig Smith, who provides a well -rounded performance, balancing his sarcasm with charm.
It is significant to remember that the beast assumes that you played previous titles and does little to make up for you, both in history and gameplay. This may be challenging for newcomers, but when you find such things, such as crane in his up-to-date environment, it becomes like a watch. Earlier functions, such as secure houses and dim zones, return and still reach the heights of their predecessors, especially during intensive night segments.
The city of Castor Woods, filled with architecture inspired by leaves and the Swiss Alps, is not the same as Parkour-Forward as the dying airy 2 stay Human’s Villedor, but still records the thrill quite well, especially in the city’s landscapes. Dying Light is a lighthouse for free driving, and the beast copes well with the feeling of unreal adrenaline high with your life on the line. Jumping from the roof to the roof and finding secure houses in the dim, before excessive tip conversions are excited. Techland nailed the aspect of maps that are essentially immense playgrounds to kill zombie and freestyle. Unfortunately, the story missions do this harm when you go there many times and back to the same places; Getting there is fun.
While the dying airy 2 improved after the fight of dying airy, the beast connects both one of the most responsive systems in the series. You can feel every swing of weapons and any shot of the gun, as if in your hands. What’s more, you are never an advantage over enemies, matching the apocalyptic environment. The up-to-date beast mode, which makes Crane a powerful power, helps lean crowds and gain bloody murders. Its addition adds more diversity to fight and move, and I would lie if I said that it is not nice to break the house from time to time.
https://www.youtube.com/watch?v=qsqbcs7O5Go
One of the main attractions of the dying airy: the beast, in addition to Stellar Parkour, is how good it looks in action. The series has always provided impressive visualizations, and in the last decade it has only become real, because technology and loyalty have improved. The autumn castor forests sometimes do not have color, but it seems that it is torn straight from the photo. Characters, zombies and gore are rendered with precision, showing some of the best -looking techland works.
Light dying: the beast can sometimes feel secure with utility, but highly flying parkour and great graphics are at the highest level. Castor Woods creates the perfect zombie playground that you can enjoy. It is pure adrenaline packed in 20 hours, continuing to put your own corner of the crowded zombie space.