Randy Pitchford responded to complaints on the console version of Borderlands 4 devoid of a slider of view (FOV), suggesting that honesty may have something to do with it.
PlayStation 5 and Xbox Series X and S players from Borderlands 4 were shocked when they discovered not only the lack of a FOV slider in the game, but also without switching traffic. The PC Borderlands 4 version has settings for the FOV case, you can enhance the value in degrees to 110 for both the game and the utilize of the vehicle, and to blur movement you can change quantity and quality.
The lack of a FOV slider is currently the biggest problem with the Borderlands 4 on the console, if anecdotal evidence on the Internet is something that is up to the dud, complaining that the inability to improve the FOV value causes their motor disease.
“Man, today I tried to play it twice”, told Redditor Xinsaneabilityx. “Every time I have a” car “after about 15 minutes and I have to stop.” “Yes, I am quite sensitive to local disease, and the narrow Fov in the first person makes me really dizzying. The combination of this with a movement of blur simply pretends to be my stomach,” he added Dallywack3r. “This game seems almost enlarged, it’s really not pleasant to play” Christophlieber said.
There are also suggestions, there is no FOV slider in the Borderlands 4 version to maintain specific performance levels. By increasing FOV, you put equipment under a greater load and potentially affecting air conditioning.
But posts in social media from the head of the development of Gearbox Randy Pitchford suggest that one of the considerations is honesty.
“Quickie for Console Friends: Fov Settings” – began Pitchford. “I have some dreams in which FOV setting can affect honesty. I can’t talk about it yet, but I see that this is important to you, so we look at it.”
Pitchford included a voice in his post on social media, which after almost 25,000 votes reveals how vital the FOV slider for its followers is. At the time of the publication of this article, the option “Fov Slider or GTFO!” He had 72% of the votes.
The boss of the tilting, who said that players “have no idea what we are planning a team and how Fov Slider can affect honesty with such a thing.”
He added: “To say that, I always want to commit myself and prioritize what the border should be, and the attempt to turn it into something that should. I hope that my ambitions are additive, not subtracted.”
Quickie for Console Friends: FOV Settings: I have dreams in which FOV setting can affect honesty. I really can’t talk about it, but I see that it is vital to you, so we look at it. Vote here:
– Randy Pitchford (@duvalmagic) September 12, 2025
What does Pitchford really say? The quote “Honesty” caused some confusion. Can he refer to the upcoming PvP mode? If so, why would the PC version have it? At the moment Borderlands 4 is a cooperative PVE game, so the line about “honesty” aroused more than a few eyebrows.
Some people wonder if Pitchford talks about honesty in terms of game performance, which gives some players an advantage. The higher FOV, the more the player can see, the more stable frames are stable. Perhaps both give a certain level of advantage?
“What does” honesty “mean? Redditor Buddachickentml asked. Honesty for everyone, “Wolf-O7 has been marked.” However, this is completely fun. However, because console players are not treated honestly compared to their counterpart on the PC (especially since this kind of sounds like PVP mode as it seems). “Then with Airaen:” As it is fair that computer players can change FOV players and a console? ” “Honesty in PVE? Do you prohibit ultravidal monitors?” He said about the user of social media.
Borderlands 4 supports a group between all platforms during the premiere, so Pitchford comments are double misleading.
As for the Motion Blur movement, Pitchford said Console Player in another social network, “we are not organized with Motion Blur and we do not support it.” He continued: “If you see what seems to be blurred in movement, maybe check the television settings for any automatic BS that can do with your image? It’s not us.”
But again this comment is misleading, considering that in Borderlands 4 on PC there are movement blur.
Regardless of what Pitchford is, Borderlands 4 began a great start on Steam. It approaches the peak number of parallel players of 300,000 on the Valve platform, where it is one of the most -played games. No other Borderlands game has come closer to this parallel number of players on Steam.
Pitchford announced that you can’t break Borderlands 4 Servers this weekend, through the very importance of the numbers of players himself – and is so sure that he publicly promised that Borderlands 4 would not join the long list of enormous AAA games, whose online systems do not run.
While Borderlands 4 has a enormous start in terms of the number of players, it is not completely basic sailing on the gearbox. The edition was destroyed by complaints regarding computer performance, which resulted in a “mixed” assessment of the user review on the Valve platform. Complaints rotate around indigent performance even on high -power computers, and some affect failures, which makes the game arduous to start.
In response, Gearbox published a guide to the Borderlands 4 Nvidia optimization CoupleAdvinging players how to optimize graphic settings for “better performance and framework” on the PC with the NVIDIA application.
Gearbox then gave advice for computer players For me, it sounds like an effort to prevent players from reacting to the game’s performance as soon as they changed their settings: “It should be remembered that each time you change any graphic settings, your Shaders will have to compile again. Please play for at least 15 minutes to see how your computer’s performance has changed.”
If you delve into Borderlands 4, don’t go without updating the time List of shift codes. We also Huge interactive map ready for work and bad Borderlands 4 Planner Tool Thanks to the kindness of our buds in MaxRoll. Plus check the elections of our experts Which character to choose (No one agreed).
Wesley is a director, news in IGN. Find it on Twitter on @św100. You can reach Wesley at wesley_yinpole@ign.com or confidentially at spine@proton.me.