Nioh 3 looks like leveling with nioh 1 and 2 – Ign first

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Thanks to only two games, the NIOH series has already strengthened its place among the best Soulslie genre, thanks to an extremely swift action, a deeply configurable compilation and toys, thrilling boss battles and a certain fluidity of the fight, which seems to be the signature of the Ninja band. Based on five hours of practical time with a novel version of the preview, the upcoming third part is shaped to continue this trend of perfection, remaining a faithful core of what has always made the series so successful, but shaking to challenge veterans to think about how they approach many tough matches.

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Like NIOH 2, NIOH 3, it is shaped to be an iterative continuation, which does not change much about the basic systems established in NIOH 1; Instead, adding completely novel layers on this core to revive the combat system and force players to get involved in it differently. Nioh 2 did it by adding service counters and Yokai changes, and Nioh 3 does it above all, giving the player two styles that can move between the Samurai style and ninja.

When I played in Nioh 3 for the first time, when he was offered as a demo version of the restricted time, I wasn’t sure what I feel about this division. In the end, the Samurai style is basically simply the way you would normally play in Nioh, apart from the possibility of using onmyo magic; While the ninja style simply seemed to be a much faster and DPS -oriented attitude, which is associated with significant disadvantages that it is no longer able to operate KI pulse to regain strength and there are no three swords of swords that are both, which are two NIOH games. Not to mention that having two different styles means almost twice as much inventory management, because both have their own completely separate equipment sets, and if there is one series of games that already has more than enough stocks and loot management, it is Nioh.

During the game, something clicked with me in relation to Samurai and Ninja.

While Loot remains a problem, something clicked with me during the game in relation to Samurai and Ninja. Not only did I understand what every style is for, and when I should exchange for one compared to the other, but more importantly, I understood the number of options that have two heated styles, each with my own equipment and skills, brings a table.

While in the Samurai style, of course, you have access to three attitudes – high, medium and low – and all skills from each of these positions. You can also operate KI impulses to restore the released strength without having to wait for it to load, which makes it great for a lasting crime, in which you can simply plant your feet, stand and fight with a tough enemy. There is also a novel rate of proficiency in art, which is filled as the damage is inflicted and effectively guarded, but decreases every time you hit. When it is full, you can operate the driven version of your tough attack, which adds a nice reward for good playing with a cautious balance of attack and defense.

On the other hand, the ninja style allows you to go crazy. Your morons are crazy far and are very swift compared to the samurai style tilted; Instead of attitude, you can equip a maximum of three ninja tools; You can quickly throw yourself on the enemy’s ass to deal additional damage; Most weapons operate the fact that NIOH 3 adds a stroke button, which even allows you to interrupt ground combinations with a stroke cancellation, enabling the determination of even greater injuries using an air combination. In addition, for both styles, you also have your transformations of the guardian spirit, the skills of the guard spirit, the skills of the soul, these are only many tools that can be taken with you to any battle.

Of course, all these added ninja options result from the above-mentioned costs of the inability to operate the Ki Impuls Circle to restore endurance, so I had to limit my desire for aggression-this is a full force, which in the end I see that I can see how I see everything I see, how I can see everything I see, how I can see, how I can see, how I can see, how I can see, how I can see, how I can see, how I can see, what I see, how I can see, how I can see, how I can see, how I can see, how I can see, how I can see, what I can see, how I can see what I see what it is. A high level can do a high level when skill trees begin to flow as much as possible.

Nioh 3

The soul cores are also back in NIOH 3, but this time they are a little different. They still appear as random drops from enemies and will allow you to operate the characteristic attack of this enemy to give you another option when it comes to the way of sending enemies. However, you have two possibilities of their equipment. When you rest in the temple, you can put them in your onmyo box in the Yin or Yang position. The Yin position is what I have just talked about, you will get some statistics increases and the monster’s ability to operate in battle. But if you place the core in the Yang position, instead you can add spells and items to stocks that will refresh each other every time you rest in the temple. One of the cores of the soul had quite a disappointing skill, but when I equipped it with the Yang socket, it gave me the invisibility of the turns that I could operate to slip next to the tough enemies. This is a great change in already an excellent system and I can’t wait to mess with him more in the full version.

Another huge novel tent function for NIOH 3 is the addition of non -linear open level levels, along with the side quests, various interest points with unique challenges and prizes, and widely open environments with exploration options. This is unlike typical NIOH levels with occasional optional branches outside the beaten path, which eventually turned. I have to experience one of them in a practical time-the Immediate Region of Kamigamo-I Although Nioh 3 seems to do anything surprising with a more open project that has not been made before, the change was a refreshing change of pace. Immediately the first thing I did was a combat challenge called the melting pot. It was a sealed combat arena with many waves of enemies that I had to overcome to continue. Purification of the crucible spike has improved my ghost strength, which is a novel resource that rules your operate of spirit skills, and also gained a novel spirit skill for one of my guardian ghosts.

Every time you complement one of these interests, the level of exploration will enhance and each time it increases, you will receive an additional bonus.

And he will really excite me with these open levels of the field, because these crucible spikes, along with other types of interests, are scattered all over the map, the challenges are entertaining, and the prizes are great – which is the encouragement that I need to look for them. Every time you complement one of these engaging points, the level of exploration will enhance and each time you enhance, you will receive an additional bonus, from more icons revealed on your map to give you a clue about where to discover, you can get an additional statistics bonus when you are in this specific area, or you can get skill points that you can spend on your samura or ninja.

To sum up, Nioh 3 is shaping to be exactly the same type of iterative step above its predecessor, which is Nioh 2. Switching the style between Samurai and Ninja is a great addition that adds novel layers of depth to the already set combat system, and the novel open fields offer even more incentive to explore than ever before, with entertaining challenges, mini boss and secret treasures and secret treasures Discoveries in every corner. All this also worked incredibly smoothly, which for a moment I forget that this game is still very leisurely, with the planned edition at the beginning of 2026.

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