Cronos: The New Dawn Review

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Despite the almost sharing its name with the happy enemy of Mario Squid, the Blood Team developer produces horror movies almost exclusively, but his achievements are uneven. The last game, however, the remake of Silent Hill 2 2024 met with almost universal recognition. The positivity surrounding this game inspired trust in Cronos: The New Dawn, and although there are some clear lessons, the team took their time in a foggy terrifying city, the game of horror during Bloober is not devoid of pain points. However, if you fancy something that resembles games such as Resident Evil 4 and Dead Space, Cronos can get there.

https://www.youtube.com/watch?v=bnmtunlWZZ8

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Derived from the movie Terry Gilliam from 1995, 12 monkeys – A film that I like very much – Cronos: The New Dawn follows the traveler without the memory of such great importance that it is treated with religious reverence. The mysterious incident in the 1980s caused a terrifying explosion of the disease that infected humanity, turning us into violent, powerful monsters with the possibility of joining to become even more violent and powerful. The traveler must survive the present and go back in time to separate the memories of significant people to find out what happened and I hope to prevent it.

The assumption of science fiction is fascinating and whether it is deliberate or not, the direction of art is imitated by a unsafe and hopeless mood 12 monkeys All right. I was intrigued by the robotic devotion of the traveler for the collective and his mission to save humanity, but I was emotionally hung. The ending transforms into challenging to track ambiguity, which made me become more confused than intriguing to learn more. It also does not facilitate that the hero is without a face. He never leaves a diving suit or removes the helmet, so the moments were to feel ponderous and significant often become stupid, and the performance consisted of enormous shuttle gestures.

However, narrative defects are compensated by generally solid survival mechanics. Travel passes through the pre- and post-apocalyptic era of Poland, finding the keys to open the door, managing inventory, tracking ammunition and fighting monsters (called orphans here) as conservatively as possible. The gameplay is known, not approaching too far from the borders of the genre and I appreciate it for that. I was rarely surprised by a given task, but as a fan of survival horror, I accepted the reliable and generally well -balanced gameplay.

Shooting is pretty good, and the ability to load each weapon for a stronger attack without spending additional ammunition created the intense moments of orphans that came across me when I was waiting for shooting in the last second. The traveler can also play with Gravity later in the game and leads to pleasant visualization, while maintaining basic fun in shooting.

I missed the possibility of making a quick turn 180 degrees seen in comparable games and sometimes I was frustrated without being able to do a lot to avoid enemy attacks except attempting to escape. Cronos also often makes what is to be at best destructive jumping moments and in the worst case. They have always frustrated because many are inevitable, and I would die, and then the horror would evaporate the second attempt because I knew what to look for. I signed up for the game of horror and I don’t mind to jump, but he should not always kill me or almost kill me. At this point it is more frustrating than terrifying.

Cronos: The New Dawn has an excellent, thoughtful premise that seems shadowy and unsafe, but has a penniless job, doing promising science fiction ideas. The dubious religion born of an attempt to save the world in the face of a crazy disease with a clear reminder of the global pandemic, which we recently experienced, is a great feed for history, but I moved my arms until the end. Fortunately, the gameplay, although a friend, offered a lot to drag me through about 12 hours of experience to see the end.

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