Happy Hollow Knight: Silksong Day for everyone who is celebrating! Until now, I played only three hours and I am already overwhelmed in the best possible way. It did not take me time to completely get lost in the world of this strongly expected continuation, which shortens the intimidating lead area, which was previous, to give you the branching of the paths from which you can choose, and tools to discover them faster. It is too early to realize where they will go, like all the changes that such things as improvements and skills introduce, or how massive this handsome recent land really is, but so far my impression is that Silksong is already managed to meet the expectations of the height of the sky.
One of the most direct differences Hollow Knight fans is that our recent hero, Hornet, is not a tranquil type, like her companion the size of a liter from the original. He has a personality and charm, talking to worms that you meet all over the world Pharloom. Initially, I was worried that this could change the tranquil tone in an unattractive way, but Hornet is still quite a stoic figure – a certain and careful warm, willingly speaking when he feels that she should, but still alone, which allows others to talk. So this is a change, especially when it explains something more directly than the unclear dialogue of Hollow Knight, but I am content for a moment.
It also helps that writing is once again at the highest level. It is often poetic and illusory in a way that never seems too pompous, leaving a lot of space for solemn characters and stupid gags. My early favorite is a pilgrim singing to the door, trying to open it, just to apply for a loan when you find a lever that actually does. All care for quality and details that made Hollow Knight real stand out is still alive and good here, with areas that I can’t wait to learn more, the characters I am excited, and star music, which I can say that I will listen to for a long time.
Another aspect that I am excited about seeing evolution are customization options. This time, the ability to give your abilities are coded with colors, which means that you need to choose your priorities, if some items overlap on nania-for an example many early options that I found in a yellow nest, which makes me choose, if I want the enemies to drop more currency or if I want to automatically pick them up. This choice extends to a secondary attack (the only one I found so far is a quick viewing dagger), and even comb, which more drastically change your attack in a way that seems to be a weapon.
It seems that this is great flexibility and I am excited to see if the options I reflect allow me to really start creating a coherent compilation in the way I hope. This system risks offering many false choices or running some paths, which are of course better than others, but if Team Cherry came up with proper tuning, it can also open the door to support very different toys based on their own tastes.
I imagine that we will also have to employ these options because Silksong is not playing. He is not afraid to punish you, for example, how to drop all currencies called rosaries, when you die and you need to make a corpse to the place where you were killed to recover them, and enemies can be demanding enough to force you to go, if you pus the limits of your exploration too far. To say, Silksong has many ways to alleviate this punishment, for example, allowing you to pay for sheltering additional rosaries in the form of an operational object, giving you an early option of losing a smaller number of death and does not bind every possible unlocked with this single resource in case of the worst. It is still early, but I think it will cause less frustration to Hollow Knight.
Similarly, one of the most common reasons why people would bounce off the original was the scarce map system initially – a branch of early areas in a way that meant that you can miss the map for a long time, and then you had to go back to the city to buy improvements before it updated or even show. You still need these updates, but the place where you get them is now on the path before everything starts to open, and this happens much earlier, so it’s another abrasive edge elegantly smoothed. This is still a unsafe thrill when you first discover an unexplored area, trying to press happiness in search of the next resting place, but this is no longer a feeling you force yourself before you even found a position.
I could still delve into more early observations, but to be candid, I can’t wait to stop entering it so that I can plunge back. I didn’t even wrap my head around how massive this thing would be – and if it is achievement In the case of Speedrunning, 100% graduation is any indication that it can be quite enormous, because you have to do it in less than 30 hours compared to Hollow Knight’s 20. But as soon as Silksong is exactly what I want with such a continuation: he is not completely discovering the wheel or a mess with all the things that made the first game so amazing, but he does not rest on his levils. No part is untouched and, if I can say now, it seems even better.