Cronos: The New Dawn Review

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I love the good game of horror, even if my jagged nerves are not. And this is not only some adventure full of jumping, but a properly terrifying experience that sends chills in the spine and will not surprise at night for several weeks.

I need to know

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What is this? A game of survival horror with travel and zombies in the Huta Huta district in Krakow.
Date of issue September 5, 2025
Expect to pay $ 49.99/ 59.99 USD
Developer Blobyer team
Publisher Baloso team in
Proven RTX 3070, Core AMD Ryzen 5 5600g, 16 GB RAM
Morlatra NO
Steam deck Not verified
To combine Couple

I couldn’t wait to go to the novel Horror Game of Bloober Team Cronos: The New Dawn and the search for his grotesque peculiarities reminiscent of zombies, medical horror and some confusing and filled tension of travel horror in time.

Unfortunately, the type of horror I was counting on did not wait for me in Cronos. I often think that the horror of survival provides weaker fear. Monsters simply do not seem so scary when I am arranged high with pistols, ammunition and every explosion that I can get. In this respect, Cronos started on the rear foot.

(Image loan: BROUBER syndrome)

Cronos monsters are a kind that just wake up or telegraph their great swings or sprints. Usually you can also hear zombies (called orphans) before you see them. Combine it with how frustrating can be dealing with orphans, and these enemies lose almost the whole factor of fear. My first reaction to a meeting with an orphanage should not be moan to me.

But you can’t get away from these zombies. Cronos sees how you traverse the abandoned district of a novel steelworks, many years after the zombie explosion in steel works of spread like a fire and consumed the city. Now everything that is left is a decaying infrastructure, lots of orphans and some time anomalies that slowly break down what is left of the city.

Sometimes you go back to the moments surrounding the initial epidemic to collect Intel from people who witnessed all this. But because it is simply in chat, there will still be lurking orphans.

What can make these meetings frustrating are game control points. Cronos Auto-Saves so often that sometimes it can equalize you in impossible situations. I fell into several cases where I died right after the control point, and then I was reborn where I died. With my health, just like before, it meant that I would die again in one blow when I came back, stopping me in an endless loop of falling on the same enemy over and over again. The only way forward is to load again to an earlier point and move completely fresh to it again. I better hope you remembered that you will regularly write a manual throw.


Approach to tears on time.

(Image loan: BROUBER syndrome)

In the game, which otherwise emphasizes the importance of restraint and sticking to products, some orphans may be a huge outflow of resources. In one fight with a particularly great orphan, I went to me every shred of ammunition, as well as everything that lay around the boss’s room, and I still couldn’t take it off – and even threw a few blows and kicks there.

It wasn’t until the third attempt that I decided to go back to a safe and sound room and spend all my resources on even more missiles and mini-eksploses known as Pyres. It finally took it off, but it brought me back to the square of one after I worked so strenuous to cure and save resources together in previous hours.

Problems are deteriorated by seriously scanty resources. Too often, the game does not give you what you need – especially bullets or healing – giving something that you already have too much or you just don’t exploit. I swear that if I get another batch of miles energy tokens from the improvement room, when I spend the last two missiles, I almost don’t leave health, I will shout.


Conversation with the guard.

(Image loan: BROUBER syndrome)

The fight in Cronos sometimes feels a grille. I felt like I almost always crossed the packets of orphans by the skin of the teeth to save valuable resources or forced to spend everything I had to take only one substantial guy. But sometimes I easily break through the enemies without having to exploit too much ammunition – the level of difficulty in meetings simply did not seem coherent enough to ever read the situation.

I found the story of Chronos with a similar confusion and her sweet time. For the first eight hours, the whole game seems to be another approach to the Covid-19 2020 pandemic. I don’t know if this is happening because I had enough nasty time during the few years, or if the topic was simply exaggerated, but I don’t really have patience for the story about being placed as a restrictive blossom, I forbade from social gatherings and keeping in the shadowy.

When the elements of travel in time finally reveal themselves, they offer a much more compelling side of history. The ending, which I will not spoil here, did not necessarily surprise me (the announcement is a bit too weighty for it), but he examines really compelling ideas.

I just want Cronos to reach these things faster, so we could spend more time studying the implications of these revelations, instead of deepening in a hundredth comfortably placed leave, telling about how tomorrow there is no school because of closing, or people misunderstanding the person B. Notes and entries in the diary already feel like a tired story.

Among all of these, however, there are moments of beauty and I am not only talking about the fantastic surroundings of the novel steel mill and the amazing apocalyptic scenery of the destroyed district destroyed by zombies and anomalies. Where Cronos becomes really engaging in puzzles that you need to solve to go through its ruined world.

The whole map is dispersed with time interference, which can be affected by an extension added to each of the pistols. Aiming and shooting at them will see parts of the map in time to previous forms. You can exploit it to rebuild the bridges, restore the damaged roof so that you can climb it or move broken pieces of floating soil, which have been torn because of time anomalies to from other huge areas of the earth. It may seem miniature, but this is welcome.


The traveler jumps through the gap.

(Image loan: BROUBER syndrome)

Then there are gravitational shoes that you collect about halfway through the game. This is a great pleasure in exploit, which allows you to walk on designated paths on the walls and on the ceilings, while jumping on huge craters from one pad to another. Moving around these areas is so intuitive that it really becomes the second nature, despite the unusual movement.

But it’s not just about the transition – these brief moments of solving puzzles gave me enough space to really get into the world around me. Sometimes I sat and I just enjoy seeing the landscape of Nowa Huta from a novel perspective. I liked it so much that I would like Cronos not to be a puzzle game, not a horror of survival.

But these puzzles can only take the game so far. I would like to be able to say that I had a better time with Cronos, but the ups were not high enough or were often enough to consider frustrating falls. It was not a horror game that I hoped it would be because it was simply not so scary, partly because of frustrating fights and strange resource management. If you decide to try Cronos, I just recommend spending time, leaving when everything gets a little, and I try to deepen the cats as often as possible – it helps.

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