Whereling Review

Published:

I need to know

What is this? An atmospheric adventure about running magical creatures to a up-to-date home.
Expect for payment: USD 25/20 GBP
Developer: Okomotive
Publisher: Panic
Reviewed to: Intel i5 6600K, RTX 3080, 16 GB RAM
Multiplayer? NO
To combine: Official website

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I loved Far: Lone Sails and Far: Change Tides, lonely, meditation throwing side expeditions to the Okomotive Studio unknown from the Swiss studio, so when the up-to-date Eieldling game was announced last year, I am immediately interested. I also admit, a little worried: animals breeding? Really? But yes, I really like it that it’s wonderful.

Whereling appoints you as the most naturally talented youthful shepherd in the world, an initial growing herd of Calikorn – Huge, magical bears, basically – from filthy downtown to the great desert behind her. Maneuvering the crew to the left or right, sluggish or speedy, is a basic process, and the whole thing is very linear: it is basically a trip to the sightseeing, and you do not discover as much as immersing in the lush, constantly changing landscape.

Unlike Far Games, Herdling is fully 3D, but the clear visual style of Okomotive still exists and although there are no direct connections between games, there is an aesthetic universality that connects them with each other. Herdling feels for me, as if it can be a prequel to distant games – the last moments of the dying world, without time and opportunities, giving only few opportunities to escape.

However, innerness does not enter this kind of narrative, and the world, apart from stretching the city, is lovely and untouched by independently unhappiness, which made human pieces so castles. The environment is not very interactive – you are here to look much more than to touch – but there are dangers. Your calikos can be injured and even killed by environmental threats or occasional predators. After saving one calicorn from falling from the edge of the crumbling cliff (by blurring “E” with the cruelty of the incensed, we have football), subsequent undertakings in a observable risky terrain became unexpectedly tense.

Ordering a up-to-date friend. (Image loan: Okomotive)

Keeping alive is not particularly complex to make it clear, and I was able to avoid or predict a lot of headaches (and heart pain), simply ahead of my allegations from time to time to see what we are marching for. And I definitely recommend it because driving a herd forward without paying attention to what is waiting is simply asking for trouble.

One of such problems is inevitable (at least if I could come up with), but also clearly designed to escape. Despite this, it was white, who told me to speak very unique words when my team threw the mountain, and some of my Calikorn quite a good beat before we all reached safety. (They were covered with red and made Blu-Blooo Sounds. I was very nervous.)


Yes, this is not a sign of good things forward. (Image loan: Okomotive)

Alanis Morrisette Ironic phrase: All this could be avoided! After the game, I learned that Herdling has the “Calicorn Immortality” option, which protects them from death.

I do not think that I liked the adventure in the same way with the removed risk-the great emotional effects of Herdling results from the almost total dependence of Calicorns from you, the player and nothing strengthens this concept, such as “these sweet, excellent creatures can die, and this will be your fault”-there is for players who fight maneuver, pre-avoid or run away. There is no notification in the game that this option is available (really requires a bit of a pop -up window or something to indicate this, even if only when it flies, for the first time), so be aware and there is nothing for.


Friends. (Image loan: Okomotive)

My only real complaint about the internal and it is petite, it is that it did not quite stick me to landing. The sequence of the end game is visually breathtaking and properly somber, but the narrative notes that I spent the game did not combine in the way I expected. What is a kind of okomotives. Further games have similarly ambiguous endings, but the things I saw (or maybe thought I saw), when approaching to the end led me to the expectation that it was waiting for something more narrative definitive.

This is a petite dispute in the general scheme of things, and the fact that I plan to jump and do all this again to see the next look at Herdling, says how I liked it. Internal is not for everyone-I have seen a few references to this as a “walking simulator” and yes, clear, there is no shooting or jumping between platforms or statistics of equalization-but I think it is really wonderful: deep atmospheric and suggestive adventure, which is almost as magical as calicorn.

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