Making a modern skate game is one of those tasks that sounds like an uncomplicated win on paper, but in fact it is a fine act of balancing. Fans of the iconic skateboard series have been calling for the modern part for over a decade, so much that he has become its own meme. Although this means that there is a built -in audience willing to return to the series, passion can be a burden. If you do not restore the series just in time, you undertake to annoy the people you are trying to satisfy.
This is a challenging situation in which EA is modern Skate He will have to die if he is successful. Starting early access on September 16, restarting is both a triumphant return for the series and a radical departure. While signatures such as Flick-IT control come back, these staples are placed in the context of full live game with daily missions, battle pass and microtransactions. This is a completely modern world for Skate – and one with which the full circle programmer takes a high risk, releasing it in early condition.
Before releasing next month, I had a significant time for practical time with pre -release construction Skate. My skates after San Vanserdam reveal a robust basic base, but still surrounded by scaffolding. This will certainly go down the piece, because the full circle shapes experience with its community, but the re -image of online will require full adjustment of the attitude if it matches frosty children.
You don’t need much time to get my sea (or street) legs Skate. This is thanks to the return of the series signature control program in which players make tricks, turning the appropriate joystick in shapes, and not hammering the controller’s face buttons. This always distinguishes a skater from the professional skater Tony Hawk and returning here to the touch. The basic skating remains as fluid as always, allowing me to fool the city in a natural way.
There are also many possibilities to make good operate of this control scheme. This version of Skate throws players into a real open world, divided into four quarters, which are unlocked in the main story. The overall flow of all this is that I am reflecting between telling missions that tutorialize various fragments of the game, from learning to grinding to dropping custom parts in the flight. Between them I can track the challenges scattered around the city, each of which contained several sub-centers. Completing them will ultimately unlock modern areas of the city, but they also grant me the currency in the game, which I can operate to unlock the clothing and adaptation options.
This is an smart flow that almost feels grateful The Legend of Zelda: Breath of the Wild Just like previous skate games. It has the same stroke in which your eye is naturally directed from challenge to challenge. The comparison may initially sound like an episode, but it starts more reasonably when I learn to completely get off the skateboard and park in the city. With this power I can scale elevated buildings, such as Nathan Drake and look for high points from which I can cave. Between this and my ability to quickly fall on ice skating anywhere, it seems that no piece of San Vanserdam is beyond the limits.
But this Parkour add -on is the first tip that players should really seriously treat “early” early access. Compared to the liquidity of skating, the movement now seems slim. This is especially true in the case of diving, one of SkateThe strangest accessories. Riff Slapstick on jumping assassin’s creed, I can jump from the building and to the exaggerated Noseveive. If I do it well, I can slide a bit to give me additional mobility. I imagine that the real point is to turn on more exact falls from high up, but at the moment everything seems a bit too stiff. Instead of feeling like a useful trick, it does Skate feel like Kozłów simulator When I dive in the trash and watch my ragdolling body bounces back into the air. This physics led to many cases in which my rubber body turned into a balloon animal after hitting the wrong way.
Even the soundtrack seems to be pending. It has many frosty cuts with Sunny Day Real Estate and Cloud Nothings, but is also overloaded with tedious unlicensed songs that hinder the equalization of the attitude, as you can in every Tony Hawk game. The closest parallel is listening to a radio station full of student rock songs, which are sanded enough to make radio waves. If there is something that I have to see in future updates, it is the ability to create non -standard music playback lists to be able to exhaust your own sound. It seems that Full Circle is heading with the first eclectic range of species and bands on offer. More songs will be added with each season and I can only hope that pool growing will assist drown a filler.
Regardless of the climate, it is certainly not a punk – and I’m not just talking about music.
This feeling begins with visualization, which currently looks a bit dead. Everything is clearly lit and free of grit, which is the main departure from the pointed character from the first two games. Full Circle says that the visual effects are just as changeing as everything as in early access, but I can’t imagine that we will see a radical renovation. Finally, sterilized appearance makes sense in history Skate He says that San Vanserdam is a former skating paradise, which was taken over by a soulless corporation-of course you would have the atmosphere of the squeaking of “the city of the future”. It also makes sense that I would connect with robotic NPC (some literally in the case of a drone that leads me to the story mission), but leaves the world without personality.
I could go down Skate As a work of corporate satire, if I had the impression that the full circle had a long game here that would be revealed through the seasons. But at the moment it seems that the studio is trying to have its own cake and eat it. Both want to force megacorporations, which Kooptowa Culture Skate, but also exists as a live service game that contains cosmetic “box boxes”. Skating challenges seem as if they existed as a way to get more clothes; It’s less like I was in Skate Park and more like shopping at Zumuz.
This is the part that is more curious to me, like Skate He will sit with fans. Sure, restores the basic experience of double skating and has not missed it. His 150 player servers and trouble -free integration for many players, which allows me to teleport straight to everyone, which gives him earnest social potential. And the park editing tools seem powerful, allowing players to turn the vanilla city into an empty canvas to put jumps and rails. But the attitude of counterculture, which makes skating so frosty, absolute cleaning, a free game built to imagine as many people as possible. The only way to indignate parents is that their children spend too much money in it.
All this is associated with a fairly enormous reservation of early access and I have the impression that the full wheel will bend off the gate. It is all in progress, and everything – until the attitude – may change. For now, Skate Has blocked bases. This is enough proof of the concept to sell the return of the series. But if it works as a live game, he will need modern tricks.
Skate It is introduced to early September 16 for PlayStation 4, PlayStation 5, Windows PC, Xbox One and Xbox Series X.