Rogue Prince of Persia Review

Published:

I need to know

What is this? Roguelit Mash-up of dead cells and Hades.
Expect for payment: $ 30/£ 25
Developer: Empire Empire
Publisher: Ubisoft
Reviewed to: Windows 11, Intel Core i9, 32 GB RAM, NVIDIA RTX 4060
Multiplayer? NO
To combine: Official website

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I know that last year we had 2D Prince of Persia Platformer and it is very misleading to have a different one, but considering that Sands of Time, Warrior inside and two tons appeared in just three years at the beginning of 2000, I am sure that we can handle it. In addition, the last couple is actually completely different if you look next to Brzega.

The previous one, Prince of Persia: The Lost Crown, to Metroidvania, which means that you spent half of the game, waiting to unlock the abilities that were actually fun. Meanwhile, the dishonest prince of Persia is a horned, which means that you have access to basics such as kidnapping and special attacks of early – but then you die several times on the first boss, because you need to unlock a weapon that you gel better than the basic sword.

(Image loan: Ubisoft)

The magic pendant gave this incarnation the prince’s ability to return from death, waking up every time he copies a bucket at the beginning of the day like Bill Bill Murray. Which is helpful when the Huns army arrives at the city gates and the prince immediately falls into the fight with the leader like an absolute Chump.

The problem with Permadeath games is how tempting it is to put them away when you die and just do something less criminal over time. Rogue Prince borrows Hades’s solution to this problem, as well as a little more. Considering that the Evil Empire programmer previously served the updates of dead cells, it is not a surprise how many dead cells are in their novel game, but WOW is also many Hades.

Where Hades had a throne room, Rogue Prince has an oasis in which you wake up after each death and talk to the growing collection of friends and family, which you save from Hunów one after the other. Most of them have something to offer mechanically, regardless of whether it is a list of enemy prizes to kill in arduous ways, weapons to unlock or costumes to create, but text conversations do not quite manage the charm of Hades.


(Image loan: Ubisoft)

This is the main area in which the dishonest prince has no inspiration, and the dialogue repeats quite often, and sometimes it seems unnecessary, even if not. Where I have never tired of spending time with Zagreus and his crew, the nameless prince gathers a more general cast.

However, in other areas, dishonest prince is shockingly close to its inspiration. Intensive action, with a dashboard, which becomes a vault when used next to enemies, acrobatic reversal that puts you after them and perfectly placed on stab or kick. (Kicking can drive enemies to each other, to stun or away from shelves and in spikes to immediate death, giving him some of this murky juice of the Messiah.) The compact antenna time of this vault is an ideal time to charge a special attack, different for any weapon that can shoot enemies such as kicking or set fire to.

The movement is equally exhilarating, with Wallrun, which can be chained to jumps, distances and climbing, which means that it is unlikely to run out of this one shelf, although at first it seems to be out of reach. Sometimes the sorcerer outside the screen pulls smoke tentacles to catch a screaming child or goat, and then pull them away, initiating pursuit by a level, which is a better motivation to have a hurry than the timely restricted gates of prizes in dead cells. There was not a single time when I saw that Macka and I was not immediately raced with a badly adult Parkour chase, covering many jumps of faith over the rotating blades, every time a great explosion.


(Image loan: Ubisoft)

Even the music is close to Hades. It is a Persian trap: a mix of folk instruments in the eastern center of the eastern east, such as Setar and DAF with state-of-the-art electronic dance from the manufacturer Danny Asadi, drive strokes that are an ideal motivation so that you naturally want to accelerate to keep time. It is so effective that I will add it to my playing list for running in real life.

Artist previously known as Prince

The Roguelite formula is best when each gear is significantly separate. Rogue Prince does not always deal with this, medallions that provide situational buffs and mechanical changes, sometimes disappointing. You will raise a medallion that turns the resin into a poison without access to weapons, which spreads the resin during the attack, or you will find a medallion that gives a percentage boost in weapon injuries in the run in which the only one you have, is a bit of a misfire, or when you need this bark.


(Image loan: Ubisoft)

The point is not that I have never accumulated a compilation, say, a medallion that gives buffes for ineffective money or shoots at fire daggers when I make an attack, but waveforms in which medallions, weapons and tools offered in an fascinating way were few. However, the core of a dishonest prince remains solid enough to balance this special irritation.

Despite all the ways in which the series has changed, it remains constant, it is the importance of flow. In 1989, the brother Jordan Mechner’s brother Michner inspired you to drive the prince by the gap to root at the gate when he closed. Here it is a copious richness of the fluid movement options that bleed for combat movements, allowing you to jump spikes, Wallrun on a pole, he gets him and the pound mander of the assassin hun below, without slowing down.

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