Practical report: Resident Evil Requiem, Oniimusha: Way of the Sword and Pragmaty

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Capcom Storming Gamescom 2025 with three huge games that it is to publish in 2026: Resident Evil RequiemIN PragmaticAND Onimusha: Way of the Sword. I had the opportunity to go to all three to escape from terror, break into robotic enemies and cut demons. Let’s immerse ourselves inside.

Resident Evil Requiem

With the ninth main game Resident Evil, February 27, Capcom is to return to the place where it all began: Raccoon City. Capcom Trailer of the ad He focuses on the FBI analyst, Grace Ashcroft, and I played a demo from Resident Evil: Red in June that he was associated directly with him.

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Practical demo supports both the first person and the third person, but being a fan of intensive survival, which Capcom managed with Resident Evil 7: Biohazard, I chose the first person mode. It started from Grace upside down and attached to the switch. After cutting the stripes, she was in an empty hospital room, where I took control.

Discovering narrow, murky corridors revealed a closed door and a gate, which seemed to lead to a spotless, well-lit freedom-but only if I could open it. Quite classic Resident Evil, with the key to find and other puzzles until the end. But when I explored a claustrophobic space, a high creation appeared in a poorly matched hospital dress and I fell into the shadows to hide.

Like in RE7, you can hear a monster who hunts you in a tight space by looking for the items you need. I fought for climbing a high shelf on the set, moving the stroller, sending objects falling to the floor using a stream. I found a bottle and threw it into a distant, murky corner with a square button, attracting the attention of the monster before she found me.

Finally, I had to go through the monster in a confined corridor to go to the fuse, and used the nearby featherlight switches to throw the corridor into the murky, so as not to be seen during the run. But as I found a fuse, the creation suddenly slipped from the ceiling before the grace, grabbed her and tightened her teeth on her shoulder.

Fortunately, I found a green herb earlier and I was able to maintain Grace’s health when I ran to the gate and connected the fuse. The demo ended with white condyles, and my teeth developed. This brief look at Requiem provided a lot of tension and a few gigantic jumps – only what I love in RE7.

Pragmatic

Pragmaty’s third person shooter is a novel IP address for Capcom, which he fires next year, placing you in the Hugh Williams space suit when he is investigating the loaded lunar station through deadly robots. Fortunately, Hugh has Diana’s support, Android with the appearance of a youthful girl who can break into bots.

Pragmaty’s fight combines a quick shooter action with a quick solution to the puzzle. Robots that Hugh’s meetings are well defended against weapons, but Diana can hack them remotely to abandon the defense. The hacking interface is sitting with players trying to reach the green node, which turns off the defense of the bot you fight. Moving the cursor around the mesh is carried out using a square, triangle, circle and buttons X, and some nodes can only be transmitted in a specific direction.

But each meeting becomes the battle of reflections, because you need to complete the Hack in real time, while avoiding incoming attacks. This gives a amusing, shocking tension, such as an attempt to unload the bomb while playing in Dodgeball.

After a few minutes of solving puzzles to reach the bridge, the demo ends in a arduous boss fight with the sector guard. This machine is equipped with turbo missiles and propellers – a novel addition to Gamescom, which was previously not seen. Keeping away from attacks required many unique with my own constrained Hugh propellers and I had to choose my moment to make hack. I managed to do this thanks to the running energy network that slows down the enemies, and when I had a chance, I changed to a powerful shotgun to lie down in the boss. But in addition to the Hugh pistol, the whole weapon is bursting when there is a lack of ammunition, forcing you to look for more.

A photo of the boss requires a lot of rapid and careful hacking at the right moments. He emphasizes the way Pragmaty refreshes the shooting of a third person with the support of hacking mini-gier, which raises both systems and creates an exhilarating fight.

Onimusha: Way of the Sword

Oniimusha: Way of the Sword is the fifth main entrance to the long -term series of Capcom. The first in the history of Capcom with Onimusha was a demonstration of all the subtle elements of his combat system that you need to master, and how much they feel when they meet.

Square and triangle perform a featherlight and hefty sword attack, but the real battle is defended. Tap the L1 as the blow falls and you can evaporate it, but instead push L1 and X, and you will tilt the impact, dropping the enemy off balance. And if you devote your own attack to the right, because the enemy would hit you, you can go to the offensive with the ISSEN counter.

All these defense techniques are useful in different ways. Parry strengthens the sword so that your attacks are stronger. The deviation of the enemy expresses the injuries of their strength, and if you exhaust it, he will bear the break of Issen, opening them to destructive execution. The Issen counter has the greatest risk and reward: it is by far the most arduous movement to the ground – I managed it only once – but it causes huge damage.

I reached a village attacked by demonic Genma, cutting swordsmen, archers and supernatural creatures. After learning the ropes, I achieved the fight with the boss with the Musashi rival, Sasaki Ganryu. Both Musashi and Sasaki run gloves they, powerful artifacts that can absorb souls left by killed enemies, and with a sufficient number of souls you can perform a powerful weapon attack they using R1.

Sasaki was faster and more powerful than any of the genmy, and the fight requires quick thinking and many parquet. Sasaki can also be rejected by balance, tilting his blows to knock out its strength, and this is where the combination of various defense movements joined. Each technique has a specific application; Parry, to power my sword, allowed me to do even more injuries when I followed him a deviation to get the Issen break. You even get a strategic selection of execution against the boss – you weaken one place to cause huge damage, i.e. the other to make souls to burden your glove and health to support you recover.

After a few rapid parquet and brutal executions, I was able to take off Sasaki. ONIMUSHA: Way of the Sword’s Combat, the speed and intensity of ONIIMUSHA: Way of the Sword’s Combat has created a really exhilarating battle in the demo and should move fans of action games.

Thanks to the three wonderful demonstration, Capcom made a splash on Gamescom 2025, and his composition wants to offer a wide range of great experience in 2026.

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