Project spectrum looks extremely strange and more terrifying

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Basically, every game from the first person in which you walk in the abandoned areas and indicate the camera to things, it will probably be very terrifying, and the upcoming asymmetrical spectrum of the shooter design certainly seems to be that it will strengthen this tried and tough guideline. The miniature eight -minute demo of this tension of the shooter left me as many questions as I received the answers, with many unexplained about how exactly this strange idea will work, but also showed signs of a rather novel approach to the asymmetrical genre for many players, which has become one of my favorite distributions in recent years. Removing a page from another supernaturally inclined game killing monster Hunt: Showdown 1896You and your friends discover the map and take off perilous creatures when you hunt with the boss in each area to get a final confrontation-in this case using a camera to track the source of the drunk corruption that harasses the world. But instead of competing with competing crews, hunting is controlled by the player, strangely looking monstrosities with terrifying skills, adding a little Evolve-Like the taste of the mixture.

From several fragments of the story I managed to collect, Project Spectrum makes you play as a special paranormal hunters entering areas affected by a supernatural being called Ember Zones, in which you send a source of corruption and kill them dead. Mixing horror elements, such as zombies thrown at you and ghostly investigation sequences in which you look over your shoulder, taking a picture of some strange anomalies, with a more customary FPS game, in which you shoot people in releasing residences and creating improvised travel mines, to keep the good interpretations in the bay, it will not be that it will not be if He was in heaven, get the impression that history was the main goal (although it is tough to tell such a miniature demo).

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There was also a quite clever craft system in which it was possible to do things such as baking pop soda from the ground and transforming it into a gun muffler with a bit of good survival games. I still have many questions about how the creation works, because at some point they did a trip using pomegranate and wire, which seemingly disappeared, but it was still a nice accent.

The most intriguing part of the demo occurred, however, when a powerful multi -wheel creature suddenly jumped out of nowhere and began to hunt for players, and it turned out that he was controlled by another man.

The most intriguing part of the demo occurred, however, when a powerful multi -wheel creature suddenly jumped out of nowhere and began to hunt for players, and it turned out that he was controlled by another man. As a bizarre ball of smoke with dangerously brawling limbs, this player jumped on the residence, human players explored and hunted them one after the other, jumping from place to place when they were separated from each other to choose them. I was unable to understand what the ability to create, or how it could be a game as they, but seeing how they crawl on the buildings, haunting unconscious players below, it sounds like my idea for a good time.

There are a few quite huge things, for example, for example, what a meta progression looks like. The developer did not say if Project Spectrum will have a customary history campaign, or whether it will be confined to one -off matches on the foreplay in which you are in a different way. Because it is a free game with a multi -person, which has a lot in common with Hunt: Showdown, I guess it will be the latter, but with a great focus on building worlds, it is definitely tough to say.

And although there were a few cold ideas, such as the craft system and the ability to play as a terrifying players of hunting monsters, there are a little too many unanswered questions to get excited. For example, the shooting looked a bit basic, with general pistols and assault rifles, which seemed a bit uninteresting in the game about ghost hunting, and the miniature circuit game also looked a bit sloppy. There was also one part in which the character enlivened another player, and the animation was that he grabbed the entire Med set and turning him around their shoulder, as if they put on gauze, which broke my brain for a minute. It seems to me that this is a very early look at the game, which will probably change before we can understand how it shapes.

I will have to see more (and I hope that I will get it) before I get my hopes, but novel IP addresses with several intriguing novel ideas and a chance to scare away my friends’ pants as an inter -dimensional monster is certainly welcome news. We hope that in the coming months we will take a closer look at the project spectrum.

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