Independent Destructoid jewels – edition 7: insulation never looked so stunning

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Screenshot by David Wehle

Heat by nature is sometimes not enough to escape from the coldness of the mind.

Daily stress of life is full of countless difficulties and every year is more complex and more complex to deal with crushing inevitability that affects everyone. However, this is life, and Garrett wants to escape from it all. He has enough. The world doesn’t need him at home. So he packed his things and headed for honesty in the hope of living in a still sanctuary. But something went there.

Is chopping trees, watering crops, feeding a stray cat and selling any goods that you can raise enough to stop you from thinking about why you left first? There is something in the woods and You He brought it here.

Determining the shot of the cabin in the middle of the meadow with the rising sun behind it

This is We collect shadowsAgricultural simulator from the first person with a gloomy accent. A real passion project from David Wehle, creator First treeIt invites you to live loneliness. The cabin in the honorable field, surrounded by hectares of forest, in which their own secrets are found, Garrett must accept his own trauma if he ever wishes a peaceful life. A departure from the rest of the world simply will not overflow it. Anxiety, depression, fear, love and loss will follow you everywhere.

There is something incredibly powerful We collect shadows That I haven’t seen a video game for a very long. His simplified game design makes it simple to sink for hours, using the cozy SIM formula of simpler life, away from the mundane and stress of our everyday. I am not a large fan of SIM agriculture, but I respect it enough to always try them. I understand their USZ and why games like Stardew Valley AND Peculiar He became the basis of people’s lives during blocking. We collect shadows It fills a similar void because it provides a calming escape – it means escape from reality – if only for a moment.

But unlike the most popular agricultural Sims Moon of the collection),,We collect shadows It supports gloomy and very personal topics that make it extremely deep because you seem to play people in the history of the world in the world show. I feel simplicity more and more We collect shadows And a sentimental, gloomy story that includes Garretta, because I (and I imagine many others) can refer to what he goes through.

List to be done in collecting shadows with the "Leave House" task saved on the website

The setting is great, and the gameplay has a satisfactory loop that offers the possibility of repeat by exploration. We invite you to do what you want or stick only until you complete the daily list of things to do Garrett to go through the narrative when you discover the mystery of Garrett’s past. While there will be an option of playing We collect shadows As a pure agricultural sim, free of terror, which wakes up every time the sun falls, this title shines like Tenebruscent because of its psychological elements of horror.

I played countless horror that repeat the same psychological ideas for horror movies. Rare cases of masterly made horror with psychological motives are Silent Hill 2IN KILLIN Who is Lila?IN SOMAIN PtIN Eternal darknessAND Cooked. But I have great hopes We collect shadows He will join the list to capture the struggle of the spiral human psyche and internal journey, which makes every person pass at least once in his life.

The darkness that surrounds Garrett is perfectly presented by Layers of fear-The painting in your lonely home, showing your current psyche and telling us if you can go outside safely. This is an engaging way of dealing with a mental meter and immediately causes tension because you don’t know what is waiting for you outside. But are you an engaging type to take a look?

The huge eye looks through the door of the Ajar wardrobe with the hair surrounding the nearby walls

We collect shadows It brings the darkness, which we all try to hide from the stunning open, forcing Garrett to confront her. Like James Sunderland, the vibration, which Plague Garrett is desperately trying to remind him of something he just doesn’t reason. Setting up and clever exploit of horror creates a secret and invite you to discover the surrounding earth. You actively change Garrett’s lonely nature, looking at the horror movies that try to attack his home – his thoughts – his memories.

I am a large media fan who does not perceive or sell only as a horror. Games that implement horror elements, in which a nightmare lights up in the background, waiting for its moment to hit you, are much more influential and realistic than any jump. It is a tardy horror that requires time to jump on you, and even when so, you can miss all its meaning. Garrett’s loneliness is enough to create paranoia, because something can be lurking in the forest at any time. Are you ever alone or do you just think you are? Although the scenery is enough to lose yourself, you can’t let it disperse you – because you never know when something can get and touch.

We collect shadows has Demo on SteamBut at the time of writing there is no release date.


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