Programmer’s Remedy believes that the release of the first self-proclaimed game and spin-off control, FBC: Firebreak“It was technically”, but confirmed that “worse” on Steam, admitting that “we were commercially dissatisfied.”
IN statement The studio repeated Firebreak for investors defeated 1 million players. However, most of these players were on the console – via the PS Plus and Xbox Game Pass subscription – despite the fact that the PC was “planned as the main consumer sales channel”.
“The initial experience and structure of the game mission in the game caused a high drop of early players and the influx of negative reviews,” said the financial statements. “Because players spent more time in the game and we issued updates to improve the game, the sentiment in reviews became more positive.
“In trade, we were dissatisfied with the sale of FBC consumers in the starting phase: Firebreak. Until now, FBC: The commercial efficiency FIBREBREAK has been largely based on contracts related to the subscription to the Xbox and PlayStation subscription. A significant part of the revenues from these contracts will continue to be recognized throughout the entire contract period.”
Remedy The promised big changes last month. The promise came after the remedy published a sincere statement Shortly after starting Firebreak, Recognition “not everything went well”.
The studio noticed, however, that FBC: Firebreak has been designed so that it evolves over time and thinks it is a solid game “despite The Rocky Launch”. The larger “main update” planned at the end of September will be another key step for FBC: Firebreak, which is up to “expects interest in the title.” He said that “he undertakes to continue working on FBC: Firebreak, engaging with the community and expanding the game.”
In the financial results for the first half of 2025 and the second quarter of Remedy reported an increase in revenues in both periods, after increasing the sale of games and license fees. The quarter once again operated with a loss – although at USD 580,000, it was not as sharp as last year loss of USD 3.7 million – and for the first six months of the year revenues increased by 43.4% to USD 35.1 million.
As for other games? The studio confirmed that the development of Control 2 is “on the road” and a meeting of milestone, because they were now focused on “playing, environments and missions.” The design of Max Payne 1 and 2 remakes is in full production, because “cooperation with Rockstar games remains close and productive.”
“FBC: Firebreak is a fascinating shooter to a cooperative who, despite his good appearance, has no depth to keep an engaging long -term,” we wrote Ign’s FBC: Firebreak Reviewadmitting it 6/10.
Vikki Blake is an IGN reporter, as well as a critic, columnist and consultant with over 15 years of experience in working with the world’s largest sites and publications. He is also a guardian, Spartan, quiet Hillian, legend and eternally high chaos. Find her in Blues.