Mafia: The senior country on paper contains many promises for the series. It is a return to the linear form, avoiding the biggest problem with Mafia III; Transfers players to the earliest period of time of this series; And it takes place in the homeland of the Italian mafia, refreshing the formula in the Sicilian village instead of the metropolis on the east coast. Although it is a pretty game, with an excellent Sicilian dub to run, unfortunately it leaves a lot on the Don table, without raising the promise of its assumption. His story is fun and useful, but predictable and devoid of all surprises. And his gameplay is repetitive and will make you miss something more, just like the rest of the game.
After a comical prologue founded in the history of Enzo and the desire to become something more, something greater, in Sicily, the senior country begins to paint by narrative numbers. Enzo falls into the views of Don Torrisi, performs a sufficient number of satisfactory tasks and is welcome in a family with blood oath and the promise of loyalty. This may seem temptingly conceptually, but mechanically describes the repetitive tasks that you take here a horse or a car, and then talk to someone, and then return to the way of transport, and then talk to someone else. Sometimes you will work with some enemies, in which the senior country tries to shake the mechanical formula of the series to the downtown results.
Unlike the previous three mafia games, our hero is extremely surreptitious, relying on knives to mostly do his grubby work. This means that for most games, apart from traversing the pretty views of Sicily, you steal from the cover, quietly choosing enemies or the knife directly to death. The biggest challenge in these scenarios is that sometimes two enemies are nearby; Just throw something in their area, and one of them will follow it, thanks to which their sequential removed lifeless breeze. It is too uncomplicated, representing the most basic of what they are capable of, and from there it does not escalate in any significant way.

The shootings are more pleasant – it is nice to blow enemies into pieces of shotgun than they slowly chop enemies when there is a tiny friction or difficulties in any scenario – but even they have become antiquated at a record time. These are the shootings in which I missed the urban environments of other mafia games because they presented more engaging hundreds. While I love to look at the beginning of the 20th century of Sicily, its ruined buildings and destroyed Roman ruins were not as compelling as playgrounds for more planted enzo deeds.
Sometimes boss fights shake the game, but because each of them is a duel with a rinsing and repetition knife, I got tired early. They are predictable and none of them feels different enough to justify how much it is. I appreciate the trials of the Hangar 13 programmers to put a knife to this environment instead of Tommy’s pistols, but like most of each aspect of the senior country, it is not promising what can be.
The most vital events include the vision of Sicily, pretty film cutscenes, excellent Italian Dub (using a much different Sicilian dialect, to my surprise) and occasional invigorating set. But the rest of the adventure is not approaching these heights.
The senior country is not bad; This is not great either. Perhaps the most depressing, it’s just fine, endless. There is nothing here that you have not seen elsewhere, including the cast. And worse, I probably did better. For all great prequels, the senior country is proof that retreat is not always an compelling way forward.