Tales of the Shire is not in the promise that crosses Lotr animals

Published:

On paper, a cozy compact game in Shire sounds like a crack. Shire is canonically lovely, placid, encouraging a compact place, and the game that allows you to adapt the personal hobbit hole, sounds delightful. But in practice up-to-date life workshop workshop, Tales of the Shire: a Lord of the Rings Game, Unfortunately, it falls like Boromir.

Published by private Division and OUT on July 29 for Nintendo Switch, PlayStation 5, Windows PC and Xbox Series X, Tales of the Shire It allows players to enter the hairy feet of the hobbit, who recently moved from Bree to a smaller settlement in Shire called SIVATT. Your ultimate goal is to complete the tasks (called Tales) by making friends with the local Bywater and improving the area, as long as it is officially qualified as a village according to Hobbit standards.

- Advertisement -

The game includes your standard life staples: NPC for cultivating relationships, a house for decoration, dressing outfits and cooking recipes using ingredients that have been nailed in freedom, played in the player’s garden or caught from various lakes and streams of Bywater. Players start by creating their hobbit, but the creator of the game character does not allow you to adapt too much. It contains a fairly wide range of skin shades, but besides, there is not much to write.

Hobbits of games look like they lived in an amazing valley, not Shire.
Photo: Weta workshop by a polygon

Hobbits have always been presented as strange, but compact creatures, but in Tales of the ShireThey are quite terrifying, as if someone took a handful of trolls from the 1980s and flowed them in Middle -earth. There is also a lack of game environment and I spent time with the game, feeling as if I was wandering around the senior school Runscape, not Shire.

The game loop is just as tile as Ponds Bywater. Players can make friends with the inhabitants of Bywater, inviting them to shared meals, using adults and feeding ingredients for cooking preferred dishes. But in addition to the fact that they are rather unfortunate, the locals are also quite monotonous. Players will meet at the early stage of Gandalf, but it does not stay long. References to Bilbo Baggins and other renowned characters from the novel of the Lord of the Rings, but for the most part players got stuck in interaction with the cast of unforgettable noblemen.

The goal that does not require cooking meals is usually multi -stage tasks that last forever. Tales of the Shire From time to time he tries to introduce some humor, but he tends to fall. Reading a story about a hobbit who is trying to do something, but is still sent between the same two inhabitants, it can be fun, but in fact experienceing it is extremely frustrating.

Tales of the Shire He doesn’t leave any place for players, even about inch. For example, when going to the NPC home to talk to her about feeding, I noticed that some plants were emphasized when I approached. So of course I raised them. When I reached the NPC in question, my character asked her for a feeding tutorial. Seemingly noting that I was already falling some ingredients, she asked where I would get them. The only option of dialogue I could answer was a “shop”, even though it wasn’t true.

The player receives two extremely similar dialogue options:

So much about dialogues.
Photo: Weta workshop by a polygon

The search would once again give me trouble when the same NPC invited me to feed with her and a group of other residents. I met a group, talked to NPC to start the task, and followed the group when they walked through the forest, collecting ingredients along the way. Finally, the group stopped and I was instructed to drive three ingredients. The ones I have already gathered did not count, and worse, the area in which we stopped was now completely blocked – there was no escape until I was able to eat three ingredients, but because I chose the area almost to pristine, I had to spend extra time frantically searching. I finally found a few compact mushrooms, which I didn’t notice at first, but if I had I found them earlier, I would probably have to restart the whole task.

Lack of clear instructions was a common topic during my game. One task directed me to equip my can, but I didn’t tell me How To equip it or where it can be supplemented. The initial tutorial of Minigame Fishing, fortunately, told me which buttons to press. I am glad that I noticed, because when I later looked at the Help Section in the game, the Fishermen’s Game instructions told the general point, but I did not tell me which buttons to press to perform these actions. Stronging to random buttons, trying to think that everything has become a regular phenomenon, because the game assistance section seems elated what to do, without showing how to do it.

Three hobbits sit at a table with different dishes.

The game rotates around cooking meals for your hobbits. Unfortunately, neither food nor the company are so engaging.
Photo: Weta workshop by a polygon

Both agriculture and fisheries do not have depth – of course, there are different fish to catch and grow to grow every season, but there are many games that provide much greater variety and emotions. There are no improvements to the tools to work on and no wild weather events that will affect your agricultural activities (except for the occasional rainy day that will water the plants for you). Considering the fact that the game characters are not cute, engaging or romance, it is arduous to solve the desire to interact with them.

Decorating is a place Tales of the Shire Finally it starts to shine. Players can choose different patterns of walls, floors and ceiling for each room in their home, and objects decorations (which can be bought in stores or received as gifts from residents) can be placed almost everywhere – on tables, window sills and anything else with a flat surface. Objects can also be rotated freely and are not automatically stuck into the mesh system Peculiar Or Sims 4. But the minus is like that Tales of the Shire It does not cover almost as many decorative objects as most of my life (or there are not many colors for decorative objects), so I had many reasons to exploit an excellent object system.

In general, the game seems unprofitable and made me wonder who exactly is the audience. Lord of the Rings Fans will probably be disappointed with the flat dialogue of the game and a tale worthy of a nap. Sim and Life Sims breeding fans will probably be disappointed with the lack of diversity, depth and adjustment options.

Fast is known for its sultry, encouraging and lovely place that full of life. With a gray environment, one -dimensional characters and repetitive gameplay, Tales of the Shire It is never possible to capture this whim in the style of Tolkien. The game promises Stardew Valley-Like experience set in the wealthy Lord of the Rings The universe, but ultimately it is not delivered on both fronts.

Related articles