One day I was on my way to a drink with friends after work, but I was still at work in my head.
I just spent a 45-minute metem ride with a nose buried in my steam deck Kaizen: Fabryczna History. Surprised in the 1980s, Japan, an ingenious fresh project from Compin on Concinkance (studio created by members of programmers Puzzle WASTRONICS) is a “open game in puzzle automation”, in which players optimize product assembly lines to massively produce such things as watches and coffee producers. I worked out the brain to create an proficient camera set. Even after I threw a steam deck into the bag and started going towards the bar, I couldn’t stop thinking about this camera.
Kaizen It provides puzzles that fully occupy your brain until you break the solution. In addition to some interstitial fragments that meditate on the changing nature of production around 1986, most of the action takes place on green networks. I show a photo of the item that I have to do, and taking into account the individual parts that I have to get there. My task is to connect all these parts by placing gadgets, such as arms and exercises to move, cut and attach parts. But I also have to automate each of them, programming a multi -stage set of activities that tell my gadgets, how to move and when.
It was effortless early when I created a pair of binoculars. To do this in an elegant two -stage solution, I had one nikier attached to the barrel and the other trailers for the hinge. Then I programmed my arm at the bottom of the hinge to turn everything. The second eyepiece and barrel appeared, where it was the first (one of the many rules I learn during the game), which are then on the other side of the inverted hinge. My rivets fired again and suddenly I had a fully formed pair of binoculars with each piece attached.
Every time I construct a real compilation, the green lightweight turns on – and I am hit by the shock of euphoria. Minutes of the brain work, which it took to get there in a brief film, just a few seconds, which shows how my ingenuity pays off in an proficient production line. This is an immediate brilliance Kaizen: The team in Concinkidence undertakes the mechanical process and transform it into an incredibly satisfying puzzle game, which seems spiritually related Amazing machine and educational engineering games from the slow 90s. Bridge builder Down Bishop. When each puzzle ends, it immediately tempts me to come back to see how I can optimize my solution even more. I can do it in smaller steps, with smaller parts, taking up less space.
It was my crisis later in the game: welding of the lens, microphone and viewfinder on the camera body was effortless, but putting on the tape deck turned out to be hard. First, I had to cut a 3×4 square from the camera body. Easy. I dropped the knife column and used the arm on the rail to press the camera into it. This hollowed out enough space to flood on board the tapes. Then everything I had to do was drag the camera back into the starting position and utilize the arm to push the tape deck up in an empty place. But there was a problem that I did not include early: I had to somehow connect a deck with a camera with a welder, but this was not possible in my current project.
The welder’s quagmire was the only thing running through my head when I wandered to the bar. In my imagined green grid I told fresh schemes. Should I scrap everything and start again? No, he had to be a way. Suddenly I was inspired by the inspiration: What if I put this arm responsible for pushing the deck of tapes on a horizontal rail? In this way I could program not only pressing, but also drag the deck to the left and right. I would just have to add one step by dragging the camera and tape deck at the same time over the welder that could attach these two. I was desperate to test that the theory that I began to wonder how I could justify myself in the bathroom when I got to the bar so that I could pull out a steam deck and finish my work.
I didn’t have to do this because my thought never left my mind because I spent 90 minutes talking to my friends. When I got on the train, I made my fully formed plan and almost jumped in joy in my seat when the green lightweight turned on.
The challenges are from there only from there, I am now in the world of swift fashion, learning how to cut fabrics and join them at fresh angles to create tube socks and yogging shorts. I have to come up with how to sculpt the center of the object without cutting the edge to get there. It took me many hours to configure complicated production lines just to miss the completely obvious disadvantage, that my design tank and forces me to scrap it all. I love every minute.
No one will ever know the work that went to my projects. They will simply see the gifs of the end product, which I can generate and share after each puzzle. These show only a few seconds of machines clicking parts. It will look effortlessly, but I will not forget the hours I spent on rubbing the temples and purring ideas. One sec KaizenHistory mourns the loss of handmade goods in the mass production era. He also stops to celebrate concealed engineers who make this magic happening. You can never really automate human ingenuity.