The next game of the Spiritfarera team is to mix families and super nice swords

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Nicolas Guérin from Thunder Lotus, best known from 2020 SpiralHe likes to watch things differently.

“Maybe it’s my contradictory nature, but Spiral He was to be a kind of counterpoint what death is usually seen as gloomy, dark, terrible, “said polygon recently in connection with the video conversation.” But there is a silver lining. There is some way to talk about death with positivity. “

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Guérin was a inventive director for SpiralSIM leadership about a adolescent woman who intensifies the spirit for the afterlife. Takes the same role At the end of FateThe studio has recently revealed the title 2026. At the end of Fate He will throw players as a Shan, a princess who must duel with her alienated siblings with both the sword and words. The programming team takes from what he has learned from Spiral and applying it to At the end of Fate Although he again questioned the concepts – this time surrounding the families.

“For At the end of FateIt’s a bit the opposite – said Guérin, mentioning that families are “wonderful” and often presented in this way in art and entertainment. Instead, he wants to discover a darker, judging, conflict side of families in At the end of Fate. “I am not there to say that the family is terrible, but my perception is that in most art I see that the family is always seen as a positive one, which is,” said Guérin.

Photo: Thunder Lotus games

“You will also be able to evaluate them,” said Guérin about the Central family At the end of Fate. He wants players to ask themselves and wonder: “Do I really have empathy because of what this person lived, or do I have reluctance or judgment in the face of the consequences of what she or he did because of her upbringing?”

The team derives inspiration from historical aristocratic families At the end of FateCentral characters. “There is no history that is more fucked up than aristocratic transitions and heritage. It’s terrible. It’s terrible,” said Guérin. He comes from France and noticed similarities between “what is happening in the world, and more specifically for us in Western nations” and how nations served power in the nineteenth century and earlier. “I am very interested in how to shape the world and nations.”

Shan's duel one of her siblings at the end of Fate.

Photo: Thunder Lotus games

Like real historical aristocratic families, the drama is full At the end of Fate. Shan starts with his family, he has not seen them for several years. Due to the events from the beginning of the game, which we will not break here, Shan becomes the princess of swords. He must not only connect with his siblings again – but also take the swords.

“This tradition is every generation, it must have one of the siblings that inherited certain powers in specific swords that you have to convince everyone others to take away their swords, have them and become another ruler of this generation.” Quite a high task for Shan, because she must say her family members, who she has not seen for some time: “Yes, I mean that I have to take a sword from you.” Guérin briefly described this as “a bit of a cruel ritual.”

A figure calling the sword from his head at the end of Fate.

Photo: Thunder Lotus games

Their swords, like the Shana sword, play a big role in the narrative. Thunder Lotus and Guérin look at Gaul and Celtic mythology to help create those swords that contain the power of gods and are characters in their own laws. But their power does not come without costs.

Characters and swords are also associated with progression and gameplay, not only At the end of FateNarration. “Making the progress of the sword will make you understand more heroes” who wielded a sword in front of Shan. “The game is a lightweight RPG game in which you get something that will be seen as experience points that you invest in skills. But these skills are progress, as is the archeology of previous sword rulers,” said Guérin.

Tarot card of one of Shana's siblings in Fate's End.

Photo: Thunder Lotus games

Destiny is also in the game At the end of FateAnd Guérin compared the selection of a player in the narrative – “you generally have a lot of controls” – to Tarot (medium of reading cards, not a card game). “Tarot is intriguing because it is one of those traditions that will make the reader read something that was actually written in Destiny,” said Guérin. “But this is contrary to the idea of free will, because if everything is written in advance, why bother?”

Shan and Camilla enter the dead during Fate duel.

Photo: Thunder Lotus games

However, her nice sword will not be just for the choice of tarot and player. At the end of Fate This is a very action game, something that the studio is closely familiar. Although Lotus Thunder has gained importance with Spiralhis other games – JotunIN SecondAND 33 Immortalswhich another team is currently working on – everyone has a fight as the basic parts of their experiences, and At the end of Fate It will not be different.

When At the end of Fate It arrives, expect the game to challenge you emotionally, just like Spiral He did. It will be full of siblings that you will judge, just like you do your own body and blood, except that you will also hold God’s sword in the battle.

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