Wuchang: Fallen Feathers Review

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Wuchang: Fallen Feathers has almost nothing to add to the soul species. Through all 40-year hours of Monster and Dziwaki NPC, everything he does is not to imitate the best moments from the list of much better actions.

I need to know

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What is this? Heavy Action of Salt Klee embedded in the Volgone XIV-China
Release date: July 24, 2025
Expect for payment: USD 49.99
Developer: Leenzee
Publisher: 505 games
Reviewed to: RTX 5090, Intel Core i9 12900K, 32 GB RAM
Multiplayer: NO
Parma steam: Verified
To combine: Couple

Scanty costumes, lifeless fight and empty world inexpensive all experience and bury a few things that he actually does well. The remaining game, which constantly reminded me of all the ways in which SSOFT did it better and I regret most of the time that I did not play a real matter.

I would cut a bit of slack, if it wasn’t 10 years after Bloodborne. There are countless salts in which a monstrous plague broke out in the city, and a serene hero must fight his way to the source.

In Wuchang, the people of China do not turn into werewolves, they turn into birds. First, they look for blind and lose memories, and then turn into tortured bird creatures with health whites. Your character, Wuchang, also has it, but most of her symptoms simply give her amazing combat techniques.

A lot of equipment that you can wear barely covers it and looks like it comes from a premium cosmetics store.

The only thing he actually suffers from is the loss of mind and memory during the game, which sometimes forces you to fight its demonic version to regain your things. Otherwise, Wuchang seems good. It is so good that her body is perfectly reminiscent of dolls to dress in clothes that have absolutely nothing to do with the macabre version of China during the Ming dynasty.

A lot of equipment that you can wear barely covers it and looks like it comes from the premium cosmetics store-which will have it during the premiere (it is not available in my pre-release copy). The game is so content that the best armor to counteract the fatal Station made me run in underwear.

It is challenging to feel the gravity of the situation when I break through the blood pools and listen to the screams of people who lost their friends and family in a terrifying disease when I play a character designed as candy. Part of what is so convincing in supple games are imagination ways in which they mix horror and humor in their worlds, for example, wearing a witty fungal outfit, which provides resistance to crimson rot in Elden Ring. Although they are absurd, like some things in her games, all of them are rooted in his fiction. The world of Wuchanga does not seem so deeply considered.

Championship weapon

(Image loan: leenzee)

Wuchang brings one clever idea to a weighty, punishing a fight you expect from your soul. Narrowly avoiding enemy swings or landing of repetitive hits allows you to wave into powerful spells and unique attacks without worrying about the exhaustion of the mana bar. Each weapon can take advantage of these special reactions based on how you invest your points on the Wuchanga path in exile. It is full of minor Stat updates to health and damage as well as the main nodes that give unique movements, which often grant special fees for attack.

I invested in one -handed swords so that they passively give me fees to apply magic much more than usual in the from -free game. Falling towards the enemy to land a few strokes and rush back to sprinkle them in explosive stars, it ruined how sleek Wuchang can be during longer duels.

Fighting the boss with another sword played like a dance, when we enough steel in the flooded ruins of the temple. After knocking the cuts, she hit the water with his foot, splashing the screen as I avoided back, a feathered arm of a vuchanga igniting purple glow before I released another salvo of magic.

At these moments, Wuchang offers tense, reminiscent of Sekiro meetings that reward you for considering your path through a huge skill tree. Each point increases your overall strength and encourages you to press specific attacks that lead to even stronger attacks. This gives prolonged fights a satisfying loop, which will also knock you out in the safest possible way.

I was there

(Image loan: leenzee)

You might think that borrowing from one of the largest RPGs of all time would be a good idea, but most of them do not work in a game like Wuchang.

However, in addition to boss fighting, the Wuchanga struggle stretches. It is only so many times that I can kill the same horny man and his crawling skeletal helpers before I fall asleep. Most of the meetings are built as uneven speeds on the road to the next boss, and even if they require some thought, they are stolen from games immediately.

A few hours to Wuchang on the fingers on wooden boards in a poison area, which might as well be Blighttown Dark Souls. Shortly afterwards I ran next to the monsters to track the necromancer, who ended them endlessly – bothersome, with whom I was dealing in many games with supple. And somehow Wuchang designers thought that fighting through an area where the lethal effect of status would constantly be fun on you, even though it would be the worst part of Bloodborne.

You might think that borrowing from one of the largest RPGs of all time would be a good idea, but most of them do not work in a game like Wuchang. In contrast to Fromsoft games, the intensely shadowy tone of Wuchanga does not leave room for stupid death that seem like designers. The enemies do not throw you away from ladders or do not non -cliffs. Random deaths seem accidental and frustrating when there is no indication that you should do everything, but charge to the next boss.

The game makes it worth bringing you to places where you were earlier-a preserved aspect of the original Dark Souls-but except for a few NPC side tasks, there is really no reason to withdraw. At the end of my stay with Wuchang, reference to STOP for better games meant that I questioned why I played at all.

Blunt blade

(Image loan: leenzee)

Everything else in Wuchang is not better. When you don’t fight a single tough enemy, Combat turns into binding spam-focus in which you try to kill the monster before it hits you too many times. There is no thorough trade and waiting for holes when every enemy stands there and allows them to hit until.

The extreme lack of diversity in the meeting project and the enemies themselves face 90% of the game. The sections between boss fights were so empty that I almost felt that I played a game from another team.

It does not lend a hand that I spent a lot of time in Wuchang, completely lost in the maze of filthy paths and ladders. Cutting after each level looking for marauders who can lead you to the next place where you have to go is a duty, especially when everything has nice, insipid hyperrealist gloss. The sunset looks through dead trees, when you enter a modern area, it is nice to look for a few seconds, but I’m not sure what it does in the same area that you pass through the piles of skulls and rotten meat.

(Image loan: leenzee)

Without something that connects these two wild visualizations together, Wuchang begins to look like the confused technological demo of Unreal Engine, not a separate world that gave something basic with his identity.

The whole inconsistency prevents me from blurring everything in Wuchang, especially when I understood everything he did Find a pleasant, ends suddenly and kicked me immediately into the monotony of bad images with supple. A handful of strictly designed boss fights cannot save the game, so without personality.

It is disappointing because of the game that could land somewhere closer to the black myth: Wukong, the game game that leads the elements of Soulslie, but is based on martial arts and Chinese mythology as its main draw. Even the FromSoft in Nightreign turns from what can be expected from games, and introduces some fortut to what is effectively the fashion of Boss Rush. Both games produce something modern with a species that still contains its known parts. Wuchang is definitely too derivative to shine the best moments, leaving him to buried by a constantly growing pile of forgotten soul.

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