Hades 2 won as many “final” patches as he needs

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Supergiant pushed the next final Hades 2 patch before the possible premiere of Roguelike 1.0 – yes, other Final update, after the previous last update on July 2. I was ready to joke in this latest patch, comparing Supergiant with some music artists who perform a dozen farewell trips before I appeared in Las Vegas for the next decade of concerts. Then I realized that this decision indicates something much more essential than just a lot of minor corrections described in patches of patches.

On the one hand, you look at notes Patch 10 AND Patch 11The current patch and I have the impression that Supergiant may think a little bit of things. For example, take a few regulations of one of the Melinoe weapons. Patch 10 slows down the bullet speed on the flames umbral and patch 11 increases The speed of a special Flames attack.

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But then you play, feel the difference and think that not – it was completely the best. All diminutive nerves, buffs and alerts Supergiant in the last 12 months have been, even if some of them (for example, weakening of the hastia’s benefit) seem designed to me personally.

It seems that Supergiant understands what pain points lead their players in madness, not just great things, such as making Chronos a less disgusting boss of Szczyka. Small things, such as the balance of the number of enemy to Olympus and the peak, just in time and adaptation of movement and reaction times, are just as essential, if not more.

I dropped Hades 2 Before updating Warsong and I wanted to wait until the total version 1.0, because Olympus was so annoying at that moment. The amount of time to get there, just to be an overwhelmed army of enemies so enormous and powerful that you can’t learn their patterns without dying and doing it several more times? There is no time for this. However, I am ready to try another attempt after Patch 11, and makes me even more excited about the final launch of version 1.0.

It is impressive that most Supergiant changes are not even caused by community opinions. The megaphone in patch notes indicates changes inspired by the community, and there are several good ones, such as a reduction, how much time it takes to activate hexes. Most of them are, seemingly, just born out of understanding by a team of programmers, which makes their games feel good to play, what you want and need before you understand it.

Throughout Hades 2Early access period and again with the release of Patch 10, Supergiant promised to do Hades 21.0 Run as it can be. Since the excess of games is released in early access over the past few years, which have been there for centuries, they never start, and even “slut”, it is effortless to forget about this period of improvement and diminutive adaptations is an early access point. And it’s ironic Hades 2 Patch 11 Summarizes with the latest announcement of 1047 games to “not Splitgate 2Ian Proulx, general director of the decision -making studio, even admitted that he did not understand what their players want, but based on referring to the Reddit Proulx thread, from not realizing what potentially means that your game is worth starting.

So do not hurry up, supergiar and fool the last updates as you need. Waiting is painful, but I’m glad that I can endure pain.

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