Most conventional play models (P2E) replace the game in grind-east, payment and go on. Result? Burnout, bots, inflation and broken economies.
After 5 years of running League of Kingdoms And by building our community, we built a designed system to fix it: Dynamic game (DP2E)
Cyclic Where players must balance short-term profits with a long-term growth-sneaking when to reinvest, when to extract and when to stay.
With each season, the economy reset, unpaid tokens expire, and everyone returns to equal opportunities.
✔️ Seasonal reset
Everyone The season lasts about 4 weeksafter which:
- ♻️ The current $ ht expires and up-to-date $ ht was released: $ HT1, $ HT2, $ HT3, …
- 🔁 New pool and prize tasks created
- 📈 Assets and progress in the game are moving
The reset is not wiped – it refreshensuring that every season presents candid chance For all players, respecting hardcore players.
✔️ Strategic extraction
Instead of simply the value of extraction, players must determine How they devote what they earn every day. Diamonds They are necessary to go deeper into the game, but also the only source to separate $ ht. It creates Live compromise economy.
Every day you become this decision:
- Use diamonds in the game? – saving for more diamonds
- Extract diamonds to $ ht early ? – blocking higher multipliers
- Save diamonds for the next season? – and come in with an advantage