Love and deep Aorbia Chaos: How to get all the endings of Silus in the final goodbye

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Work with Silus in Love and deep spaceAbyssal Chaos Endgame Roguelike Dungeon Mode and you can spend time with your favorite humanoid humanoid dragon dragon, which aroused awakened level 80, which in itself is pretty frosty. Invite him to test the connected mettle against the last farewell committee, and you will find yourself on the right path to see one of six unique endings.

Seeing every result in the chaos of the Abyss, it is associated with a lot of awards and although it is not a waste of time to get the same ending on many treadmills, the most effective way of playing is to aim at a different ending with each game. Read more to get detailed information Each abyss of Final Farewell Silus will end and the exact steps that you need to follow to unlock them.

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Lads Abyssal Chaos Final Farewell: All endings of Silus

There are six total endings of the final farewell committee from Silu; However, two of them are tiny variants of several others, so you only need to play four times via the commission to unlock all results – assuming that you will choose all the correct answers, that is.

Below are the right choices that should be made for each of the endings Silus in the final farewell.


End 1: devouring

Answers by scene:

  • Final farewell and: All right, let’s go.
  • Final farewell II: Leave.
  • Final farewell III: It’s a bad idea.
  • Final farewell IV: Come on.
  • Final Farewell V: Look for a different way.
  • Which lasts: Go for now.

Devour This is a standard farewell ending that you tend to make if your decisions do not unlock any other special results, mainly by avoiding everything that attracts Silus’s attention and withdrawing from risky choices when he receives the option. It is therefore the one you see if you will make random choices during the first game, but you should take these steps if you want to ensure That you see it instead of leaving it to accident.


End 2: Lost

Answers by scene:

  • Final farewell and: Let’s go on foot.
  • Final farewell II: Watch the guard.
  • Final farewell III: It’s a bad idea.
  • Final farewell IV: Enter the neighboring room.
  • Final Farewell V: Look for a different way.
  • Which lasts: Is these consciousness …

Lost It is a “secret” end of farewell, which is unlocked through a hidden combat node, achieved, showing a degree of curiosity, but never unlocks any of the elements of the mission needed to obtain special endings. You can consider this to be the “bad” ending of the Silus route in the final farewell, but there are no actual consequences except the rather tiny end of the story, and you will even receive the achievement of the completion of a hidden fight event.


Endings 3 and 4: outside the walls / indulgence

Answers by scene:

  • Final farewell and: Let’s go on foot.
  • Final farewell II: Watch the guard.
  • Final farewell III: Take one.
  • Final farewell IV: Enter the screening room.
  • Final Farewell V: Enter the six -digit code.
  • Which lasts: There is something more about it.
  • Hidden choice: Respect their wishes

Performing these steps will thoroughly unlock two endings at the same time: Outside the walls AND IndulgenceThe latter is a variety of the first with an additional scene unlocked by a special element of the mission. At the end of the commission, the end of indulgences will be displayed, but your tracking ends will correctly show that you have unlocked both.

If you want to unlock Outside the walls Separately at any time to see her end card, just make the opposite choice during Final farewell III (“It’s a bad idea” instead “Take one”) so that you do not receive the second special element of the mission and take the steps differently Indulgence.


Ending 5 and 6: Self -improvement / Treasure

Answers by scene:

  • Final farewell and: Let’s go on foot.
  • Final farewell II: Leave.
  • Final farewell III: Take one.
  • Final farewell IV: Enter the screening room.
  • Final Farewell V: Enter the six -digit code.
  • Which lasts: There is something more about it.
  • Hidden choice: The victims should not bear the costs.

Performing these steps will thoroughly unlock two endings at the same time: Self -improvement AND TreasureThe latter is a variety of the first with an additional scene unlocked by a special element of the mission. At the end of the commission, the Treasure End Card will be displayed, but your tracking ends will correctly show that you have unlocked both.

If you want to unlock Self -improvement Separately at any time to see her end card, just make the opposite choice during Final farewell III (“It’s a bad idea” instead “Take one”) so that you do not receive the second special element of the mission and take the steps differently Treasure.


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