Inventing ideas is a witty thing: you never know when inspiration can hit, or what can contribute to heat. But most often it will be something completely unexpected. Just look at the brains of the upcoming exclusive switch 2, Donkey Kong Banana. Some things that players will be able to experience when the game is released on July 17, they have a origin that no one will ever guess.
In a recent interview for Ign, The team of game programmers revealed that Pauline was not originally included in the earliest design specifications developed for Donkey Kong Banana. Instead, only after someone in the band saw the conceptual art for the transformation of the zebra Donkey Kong Donkey Kong Banana.
“I think that the moment when we realized that we would go in this direction was created as a result of an artist who created the conceptual art of zebra transformation,” he remembered Banana Manufacturer Kent Motokura. “We saw this picture and we thought it was really cool, so we immediately prototyped it to try it in the game. And when our composer saw it, they decided to create specific music only for this transformation.”
At that time, we didn’t know what the conceptual art of the zebra looks like. Now, however, Nintendo has published a picture in an interview with ASK the Developer and … it is probably not what you expect:
As you can go from this beef stallion to a petite child who walks barefoot, is default. In a newer interview at nintendo.com with the participation of two members of the Planning and Programming Team, Naoto Kubo and Watar Tanaka, together with the producer Kent Motokura, the idea for Pauline apparently appears out of nowhere after the band changed the motive music for the zebra in the photo above.
Who would imagine that this zebra causes such a complete change in music?
Kubo: I know, right? And then, as we thought: “Oh, it changed quite nicely. It can be rather interesting,” Motokura-san comes and says …
Tanaka: So then it happened.
Motokura: Right, and I said: “Maybe we can add Pauline?” (Laughter)
All: (Laughter)
Ok! Who should I question the genius?
Another surprising but endearing anecdote in an interview with Nintendo Banana The team describes the creation of the game in detail. Did Nintendo start by preparing ideas for the modern Donkey Kong game? No, stupid. Donkey Kong came After Load of experiments.
Nexus for Banana took shape shortly after the release Super Mario Odyssey. The program team in Nintendo studied the possibilities of “breaking mechanics” to create a game in which everything in the environment is destroyed. Nintendo pulled Odyssey The programmer who worked on the players of Guardian of the deity meet in the Kingdom of Sand, inspired by Olmec Knouclote. How Odyssey Players can remember that Boss Battle will see that Knucklote is sticking his hands into the ground in various ways, and the game reacts to his actions. The boss can leave indent to the sand and can break environmental details such as ice. Of course, this programmer would be suitable for setting a game about a damaged environment.
In the most predictable possible progress of events, the programmer performed a grape surgery, attaching two fists to a Goomba. In a compact clip shared by Nintendo you can see a brown Tyke walking around a rocky environment that breaks down under powerful fists.
Donkey Kong Banana Does Nintendo go the full brain of the galaxy. Let miracles never cease.
You can read A full interview that is full of such witty stories here.