11 -bit studies releases a statement on the operate of artificial intelligence in changing development

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Over the past few days, the screenshot has been displayed on displaying AI in some text in the background with the latest game of 11 -bit studio, The Property. The operate of artificial intelligence in developing changes has not been previously disclosed by 11 -bit studies, including Steam, in which games should be clear whether AI is used. Now the 11 -bit studios issued a statement that was presented below without comment.

https://www.youtube.com/watch?v=965KM7T6KWM

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“We have seen a wide range of accusations regarding the operate of the content generated by AI in terms of changes, and we believe that it is essential to explain our approach and give you more context. Resources generated by AI were used as short-lived WIP during the development process and in a very restricted way. Our team has always prioritized sensible, handicrafts, as one of the basics of our game.

During production, the text generated by AI for graphic assets, which was intended as a fragment of the background texture, was used by one of our graphic designers as a substitute symbol. This was never supposed to be part of the final edition. Unfortunately, due to internal supervision, this one replacement text was incorrectly left in the game. Since then, we have carried out right

Review and confirmed that it was an isolated case and the resource in question is updated.

In the event of transparency, we attached a screenshot to show how and where it appears in the game. Although we do not want to underestimate the situation, we also want to clearly show its restricted impact on your game experience.

In addition, several licensed films have been added at the last stage of development that change in the social area of ​​the base. Although they were produced externally, our team was not involved in the inventive process and required additional translations at the last minute. Due to the extreme time restrictions, we decided not to engage our partners of the translation and we had films by artificial intelligence to prepare them for launch. Our intention has always been the involvement of our trusted translation agencies after release as part of our HOTFIX location, so that these texts would be served with the same care and quality as the rest of the game. This process is now in progress and translated translations are implemented.

To better understand what the tiny part of the general range of the narrative layer of the game is, these few external films are about 10,000 words per 3.4 million in all languages ​​in the game, i.e. only 0.3% of the entire text. The alternative was to issue these specific dialogues only in English, which in our opinion would be a worse experience for non -English people. In retrospect, we recognize that it was the wrong call. What’s more, no matter what we decided, we should just let you know.

As AI evolutions, they present novel challenges and games development opportunities. We actively adapt our internal processes to meet this reality. But above all, we are involved in transparency in the way our games are created. We appreciate your understanding and further support when we are working on this goal. “

Source: 11 -bit studies

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